[Bug] AddDoorToSystem sometimes breaks client-side object, ped & vehicle creation #168
1A3Dev
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 1 comment
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A fix for this bug has been implemented and is available in August 11 Patch. Please try again and let us know if the issue persists. Thanks for your help! |
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Summary
AddDoorToSystem sometimes causes an exception which can break other client-side natives from working correctly
Issue type
Client
Repro rate
Always
Server build version
FXServer-early-access b94 win32
OS
Windows 11 25H2
CPU
AMD Ryzen 5 5600X
GPU
NVIDIA RTX 3070 Ti
RAM
32 GB DDR4
Storage type
SSD NVMe
Connection type
None
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
None
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
None
Hosting provider
None
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
I don't have super solid reproduction steps and it doesn't seem to happen at a specific amount of doors and also doesn't occur every time the resource is restarted.
Expected Behavior
It should add the door correctly without any exception and shouldn't break other natives
Actual Behavior
It doesn't add the door and causes triggers of some other natives such as
CreatePed&CreateObjectthat are ran afterwards (even in other scripts) to fail with the same exception (exception at game RVA 0x149A81)Evidence
Additional Context
I've not had this issue at all on legacy however for enhanced it seems to happen every time I join after the server is started
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