FiveM for GTAV Enhanced: Early Access Patch Notes August 11 #395
Cfx Admin
announced in
Patch Notes
Replies: 3 comments
|
sick |
0 replies
|
minimap.gfx |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
This patch rolls up a large batch of community-reported fixes from our GitHub Discussions, spanning resource loading, native behavior, voice, connection reliability, and a set of crash and stability fixes.
What's fixed in this patch:
SetHttpHandlerreturns valid responses and passes POST data through again, matching how the same resource behaves on Legacy (#37)RegisterRopeDatano longer fails with aThe rope data pool is full.error, andAddRopeand other rope natives no longer crash or behave incorrectly (#43)atDScriptObjectNodepool can now be increased, which resolves exceptions fromAddDoorToSystem,CreatePed,CreateObject, and similar natives in areas with a large number of script entities (#168)CreateColshapePolygonnow accepts a plain array of points from JavaScript and Lua, instead of throwing an "arrays should be vectors" error unless the array was pre-packed withmsgpack_pack(#300)GetInteriorPortalCornerPositionreturns the correct corner coordinates again instead of shifting them, where X came back as1, Y returned the real X, and Z returned the real Y (#366)warn()function outputs to the console again on both client and server, instead of printing nothing (#386)onResourceStopandonClientResourceStopnow fire when a resource is stopped or restarted, instead of being skipped while the resource is torn down (#371)SetPlayerRoutingBucketno longer makes the server reserve all system memory (#391)DrawTextshows the correct characters again instead of broken squares (#233)IsPlayerTalkingandMumbleIsPlayerTalkingreport the correct talking state again, including for local players and after switching from push to talk to voice activationgenerate_handshake_keyandload_handshake_keycommands, so the handshake key can be generated and loaded from a fileSetPlayerModelwith a model that has not been loadedAll reactions