[Bug] NUI gameview permanently reduces FPS #206
mizoo852
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 1 comment
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A fix for this bug has been implemented and is available in August 11 Patch. Please try again and let us know if the issue persists. Thanks for your help! |
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Summary
Any resource that captures the game screen through NUI permanently lowers the game's FPS on GTA V Enhanced. My FPS drops from 100+ to around 45 the moment a capture happens, and it never comes back: not after the resource fully cleans up its WebGL objects, not after the NUI page reloads, and not even after the resource itself is restarted. Only completely restarting the game restores normal FPS. The exact same resources and code on GTA V Legacy do not have this problem — FPS either doesn't drop at all or returns to normal as soon as the capture ends.
Reproduced with three independent implementations: itschip/screencapture (0.13.0-beta.5), a custom phone-camera renderer, and the attached minimal repro resource — so it is not specific to any one resource.
miz-gvrepro.zip
Issue type
Client
Repro rate
Always
Server build version
b95
OS
Windows 11
CPU
AMD Ryzen 7 9850X3D
GPU
NVIDIA RTX 5080
RAM
32 GB DDR5
Storage type
SSD NVMe
Connection type
Ethernet
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
None
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
None
Hosting provider
None
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
miz-gvrepro.zip
ensure miz-gvrepro, join, note FPS./gvtestrestart miz-gvreproFPS does not recover.Expected Behavior
FPS returns to normal once the game-frame texture is destroyed (Legacy behavior).
Actual Behavior
FPS is significantly reduced and never returns to normal
Evidence
No response
Additional Context
No response
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