[Bug] CreateRuntimeTextureFromDuiHandle is always nil #251
Closed
Opus67-User
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 3 comments 5 replies
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Hi, can you describe a usecase for what are you using the returned texture handle. |
4 replies
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Can confirm this bug |
0 replies
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A fix for this bug has been implemented and is available in the August 4 patch. Please try again and let us know if the issue persists. Thanks for your help! |
1 reply
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Summary
CreateRuntimeTextureFromDuiHandle always returns nil, even when the DUI handle and runtime txd are both valid
Issue type
Client
Repro rate
Always
Server build version
FXServer-early-access b96 win32
OS
Windows 11 Home 25H2
CPU
13th Gen Intel(R) Core(TM) i7-13700H
GPU
NVIDIA GeForce RTX 4060 Laptop GPU
RAM
32GB DDR4
Storage type
SSD NVMe
Connection type
WiFi
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
Windows
OS version / distribution
Microsoft Windows 10 Enterprise LTSC
CPU
No response
RAM
No response
Using txAdmin?
Yes
Hosting provider
Self-hosted
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
Expected Behavior
CreateRuntimeTextureFromDuiHandle should return a valid texture reference once the DUI is available and has a valid handle as it does on Legacy
Actual Behavior
The native always returns nil regardless of:
Only CreateRuntimeTextureFromDuiHandle fails
others are working
Evidence
No response
Additional Context
No response
All reactions