FiveM for GTAV Enhanced: Early Access Patch Notes August 4 #360
Cfx Admin
announced in
Patch Notes
Replies: 5 comments
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Huge, nice job 👍 |
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sick |
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sickkkk |
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maybe dm the 50 players on enchanced lol |
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LGTM! |
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August kicks off with our largest fix list yet for FiveM for GTAV Enhanced, pulling together a wide range of community reports from our GitHub Discussions across native behavior, voice, streaming, and the loading process.
What's fixed in this patch:
GetGamePool('CObject')andGetClosestObjectOfTypeno longer crash the client when querying objects near interiors and MLOs (#133, #333)GetPedHeadBlendDatareturns ped appearance data again instead of crashing the client, and getters likeGetPedHeadOverlayDatareport the current values again instead of returning zeros (#208)NetworkIsPlayerTalkingreports voice activity again instead of always returning false (#179)GetCurrentServerEndpointreturns the server address and port again instead of nothing (#339)GetIsLoadingScreenActivereportstruewhile the loading screen is active again instead of returningfalse(#211)GetResourceStatereturns the correct state for a resource satisfied through another resource'sprovideagain, instead of reporting it asmissing(#15)RegisterNUICallbackpasses the callback value to JS with its original type again instead of forcing it into a string (#237)SetRuntimeTexturePixelapplies its color channels in the correct(r, g, b, a)order again instead of reversed (#353)CreateRuntimeTextureFromDuiHandlereturns a valid texture handle again instead of always returningnil(#251)RegisterKeyMappingno longer fire while an onscreen keyboard fromDisplayOnscreenKeyboardis capturing input (#177)sv_stateBagStrictModeis enabled (#337)io.readdiron an@resourcesubdirectory enumerates files that aren't declared infiles {}again instead of returning nothing on Enhanced servers (#277)CreateVoiceChanneltransmit and receive audio between players again instead of reporting success while carrying none (#334)cfx://protocol handler works reliably again, so linking your Cfx account and joining a server from the browser succeed instead of hanging onAwaiting sign-in confirmation(#218)SetThreadDescription, instead of failing to launch (#178)fileserver_addreliably applies each resource's specific rule again instead of letting some resources fall through to a later.*wildcard (#342)RecorderStartReplaynow takes an optional routing bucket id, so replays can be recorded for a specific routing bucketonesync_maxNearbyVehicles,onesync_maxNearbyPeds,onesync_maxNearbyObjects,onesync_maxNearbyPlayers, andonesync_maxNearbyOtherconvarsAll reactions