FiveM for GTAV Enhanced: Early Access Hotfix 5 #287
Cfx Admin
announced in
Patch Notes
Replies: 7 comments
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I thought issue #218 would be solved this time, its affecting a lot of users |
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sick |
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fix native gamer tag pleaseeeeeeee |
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We are experiencing increased instability since switching over to server build 98. |
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NetworkIsPlayerTalking is still not working. |
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replace_level_meta no longer crashes the client when images.meta is loaded from a resource (#124) thank you for hotfix! |
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I can confirm #124 is now fixed and works as intended! |
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Hotfix 5 is here, rounding up another set of community reports from our GitHub Discussions alongside a batch of dev tools polish and crash fixes.
What's fixed in this patch:
onResourceStartno longer fires for a resource's own start (#113)NetworkGetEntityOwnerandNetworkGetFirstEntityOwnerreturn-1again for server-owned entities instead of65535(#241)DecorSetIntapply again instead of always reading back the default value (#40)SetNuiFocusreleases focus immediately again instead of after a long delay (#235)ShutdownLoadingScreenNuino longer relocates the local ped to a default spawn point, so custom spawn systems keep the ped where the script placed it (#224)sv_endpointsand proxy or indirect listing setups (#99)files.json(#146);command separator no longer splits values that contain a semicolon, such as amysql_connection_string(#232)command not founderror, and single-character commands run on the client again (#9)Failed to initialize network. ID available: trueerror that could stop the client from completing the connection handshakeGetGamePoolforCObjectnear map objects like MLOs (#133)replace_level_metano longer crashes the client whenimages.metais loaded from a resource (#124)RecorderStartReplayfinishing a replay (#56)All reactions