[Bug] Non-spatial voice channels dont transmit or receive audio #334
knownwolfy
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 2 comments 3 replies
|
Thanks, we are looking into this. |
1 reply
|
A fix for this bug has been implemented and is available in the August 4 patch. Please try again and let us know if the issue persists. Thanks for your help! |
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Summary
Non-spatial voice channels created through the new FiveM Enhanced server-side voice API do not appear to carry audio.
Two players can be added to the same channel created with:
The server reports that the channel was created successfully and that both players were added and unmuted. However, neither player can hear the other player and neither player appears to transmit audio through the channel.
This reproduces using a minimal standalone resource based directly on the radio/walkie-talkie example in the Cfx voice documentation. No pma-voice, radio framework or other voice abstraction is involved.
Issue type
Both / Unsure
Repro rate
Always
Server build version
b105
OS
No response
CPU
No response
GPU
No response
RAM
No response
Storage type
None
Connection type
None
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
Linux
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
No
Hosting provider
Self-hosted
Machine type
Dedicated
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
Expected Behavior
Players who are members of the same non-spatial voice channel, and who are not muted or deafened in that channel, should be able to transmit and receive voice audio regardless of their positions in the game world.
Actual Behavior
The channel is created and the players are added successfully, with no reported native or script errors.
The server logs confirm that both players are using the same channel ID and that both players have been unmuted.
Despite this, neither player can hear or communicate with the other player through the non-spatial channel.
Evidence
Minimal reproduction script: https://gist.githubusercontent.com/knownwolfy/388b3309684c25c708ca12bcb4a5624c/raw/9620f26c1a7321dfdce946e8ed9fd50f78bbd473/server.lua
The resource is a direct test of the new server-side voice API and does not use pma-voice or another radio/voice resource.
Server output confirms:
Additional Context
No response
All reactions