[Bug] Random timeout on connect, connectionhandler fires, joined handler never does #367
TheDutchDev
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 4 comments 7 replies
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Thanks, was able to reproduce it by reducing the timeout value. Will check. |
0 replies
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Can you upload your log file? I can only reproduce it with timeout values less then 15sec which is expected since thats the keep alive interval. |
1 reply
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Also please check if increasing sv_clientConnectingTimeoutMilliseconds helps. This is by default 60000. |
4 replies
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A fix for this bug has been implemented and is available in August 11 Patch. Please try again and let us know if the issue persists. Thanks for your help! |
2 replies
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Summary
I posted it as a comment on #11 but that issue has been closed it seems. However, on the latest build (b110) it still randomly happens and is really annoying. You wait for the entire loading screen to finish only to end up with a timeout...
Prior to this build, it would stop at that log line and wait forever. Now, it waits for a few seconds and kicks you of the game with a Connect lost. Timeout: true message. Hardly an improvement I would say.
Appears to be related to server-side, since only a server restart seems to fix it. Client-side reconnect keeps failing if you keep trying without a server restart.
Issue type
Both / Unsure
Repro rate
Sometimes
Server build version
b110
OS
Windows 11
CPU
Intel Core i7-12700K
GPU
NVidia RTX 5070TI
RAM
96GB DDR4
Storage type
SSD NVMe
Connection type
Ethernet
ISP and bandwidth
1GB up/down Glass Fiber
DxDiag
No response
Network graph
No response
Platform
Docker
OS version / distribution
Alpine minirootfs 3.20.10-x86_64
CPU
Intel Core i7-12700K
RAM
96GB DDR4
Using txAdmin?
No
Hosting provider
Self-hosted
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
1048576
Docker Compose file (Docker only)
No response
Steps to Reproduce
I don't know. it happens randomly..
Expected Behavior
Should not timeout for no apparent reason
Actual Behavior
It times out during loading screen after client obtains client ID and attempts to do UDP handshake
Evidence
No response
Additional Context
I am using the .NET 10 module if that matters.
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