[Bug] SetPlayerRoutingBucket instantly leaking all system memory #391
hasitotabla
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 3 comments
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I've tested and can confirm this happens in Lua but not in JS. |
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Thanks, we are looking into this. |
0 replies
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A fix for this bug has been implemented and is available in August 11 Patch. Please try again and let us know if the issue persists. Thanks for your help! |
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Summary
When using SetPlayerRoutingBucket (I didn't test the entity setter, but it probably will do the same.) with numbers near the signed integer limit, the server starts to leak/reserve all the system memory.
Issue type
Server
Repro rate
Always
Server build version
b111-ea
OS
No response
CPU
No response
GPU
No response
RAM
No response
Storage type
None
Connection type
None
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
Windows
OS version / distribution
Win 11
CPU
Ryzen 7 3700x
RAM
32GB DDR4
Using txAdmin?
Yes
Hosting provider
Self-hosted
Machine type
Dedicated
/perf endpoint output
DDoS protection
No
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
Expected Behavior
Not to reserve all the memory of the system lol.
Actual Behavior
Reserves/Leaks all the memory of the system.
Evidence
Additional Context
No response
All reactions