[Question/Bug] Missing script files in manifest prevent entire resource startup #47
AdrianIsBored
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 2 comments
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Thanks, we are looking into this. |
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A fix for this bug has been implemented and is available in August 11 Patch. Please try again and let us know if the issue persists. Thanks for your help! |
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Summary
On legacy artifacts, missing script files that are referenced in manifest only appear to log a warning and continue loading anyways.
On enhanced artifact, a missing script prevents the resource from running entirely. This behavior is quite annoying in development as for example a single renamed file will cause your entire script to not work.
Is this intentional?
Issue type
Server
Repro rate
Always
Server build version
b90
OS
No response
CPU
No response
GPU
No response
RAM
No response
Storage type
None
Connection type
None
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
None
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
None
Hosting provider
None
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
Expected Behavior
The resource should start despite the missing script
Actual Behavior
The resource doesn't start at all
Evidence
Failed to start resource test. Error: The reference file "@test/nothing.lua" does not exists.
also.. minor typo on "exists", should be "exist"
Additional Context
No response
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