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[Bug] CEventNetworkPlayerEnteredVehicle not triggering properly #552
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trhi2409
started this conversation in
[BUG] FiveM for GTAV Enhanced
Replies: 2 comments 1 reply
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#562 was a duplicate of this one but it received a reply from Cfx before I got around to closing it. Closing this one just so we don't have 2 open posts. |
1 reply
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Just noting after the update |
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Summary
gameEventTriggeredno longer fires forCEventNetworkPlayerEnteredVehiclewhen a player enters a vehicle.Until now a
gameEventTriggeredhandler alone was enough, and it was delivered on every entry.It only starts arriving once a client resource has registered a handler named
CEventNetworkPlayerEnteredVehicle(even an empty one).From then on it fires for that client, but the client also logs
Failed to trigger game event CEventNetworkPlayerEnteredVehicle.on every entry.Issue type
Client
Repro rate
Always
Server build version
FXServer-early-access b156 linux
OS
No response
CPU
No response
GPU
No response
RAM
No response
Storage type
None
Connection type
None
ISP and bandwidth
No response
DxDiag
No response
Network graph
No response
Platform
None
OS version / distribution
No response
CPU
No response
RAM
No response
Using txAdmin?
None
Hosting provider
None
Machine type
None
/perf endpoint output
No response
DDoS protection
No response
ulimit -n value (Linux only)
No response
Docker Compose file (Docker only)
No response
Steps to Reproduce
Expected Behavior
gameEventTriggeredfires withname === 'CEventNetworkPlayerEnteredVehicle'every time the player enters a vehicle, with no other handler needed.This is how it behaved before.
Actual Behavior
Nothing is delivered. The polling check confirms the player is in a vehicle, but
gameEventTriggerednever fires for this event.Evidence
In game logs:
entered vehicle 1026 (model 1663218586) gameEventTriggered did NOT fire
registered CEventNetworkPlayerEnteredVehicle enter a vehicle again
gameEventTriggered CEventNetworkPlayerEnteredVehicle data=[128,1026] player=128 vehicle=1026 exists=true
Failed to trigger game event CEventNetworkPlayerEnteredVehicle.
entered vehicle 1026 (model 1663218586) gameEventTriggered DID fire
Additional Context
Legacy working as intended, this did not happen until the last patches.
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