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Releases: cjayride/CustomMeshes_Fork

v0.5.1

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@cjayride cjayride released this 23 Sep 13:22

v0.5.1

  • FBX import now finds assimp.dll in the AssimpLibaries plugin folder and copies it next to valheim.exe
  • FBX import errors are written to the BepInEx log instead of failing silently
  • FBX materials no longer require Unity's removed Standard shader
  • README paths updated for Thunderstore / r2modman installs

v0.5.0

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@cjayride cjayride released this 10 Sep 02:42

v0.5.0

  • Prepared for Valheim 1.0 (Unity 6)
  • Build now references Unity assemblies from valheim_Data/Managed (unstripped_corlib / TextCoreModule are gone)
  • BepInEx dependency updated to denikson-BepInExPack_Valheim-5.4.2350
  • Plugin path lookup uses Assembly.Location instead of the obsolete CodeBase URI
  • Added null checks for VisEquipment.m_models and drag-item drop prefabs

v0.4.1

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@cjayride cjayride released this 01 Jun 01:17

v0.4.1

  • Added debug mode to the config
  • Meshes may not be loading... we're trying to figure out why
  • Updated depedency denikson-BepInExPack_Valheim-5.4.2202

v0.4.0

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@cjayride cjayride released this 31 May 16:29

v0.4.0

  • Fixed input text error when pressing F5
  • Renamed config file to cjayride.CustomMeshes.cfg