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Releases: cjayride/CustomTextures_Fork

v3.5.3

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@cjayride cjayride released this 11 Sep 12:15

v3.5.3

  • Thunderstore republish of the login/camera fix (3.5.2 was already reserved)

v3.5.2

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@cjayride cjayride released this 11 Sep 12:13

v3.5.2

  • Fix InvalidCastException on login: VisEquipment item slots are prefab hashes in Valheim 1.0, not strings. This was aborting player load and spinning the camera.

v3.5.1

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@cjayride cjayride released this 09 Sep 18:58

v3.5.1

  • Thunderstore republish of the Valheim 1.0 update (3.5.0 was already reserved)

v3.5.0

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@cjayride cjayride released this 09 Sep 18:51

v3.5.0

  • Updated for Valheim 1.0 (Unity 6): ObjectDB.UpdateItemHashes was renamed to UpdateRegisters
  • Restored clutter texture replacement with null checks so missing prefabs no longer throw on ZNetScene.Awake
  • Build now references Unity assemblies from valheim_Data/Managed (unstripped_corlib / TextCoreModule are gone)
  • BepInEx dependency updated to denikson-BepInExPack_Valheim-5.4.2350
  • Debug logging is now a config option (IsDebug) instead of always-on
  • Added null checks for VisEquipment.m_models and armor materials
  • Apply custom textures to trinket equipment (new VisEquipment slot)

v3.4.1

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@cjayride cjayride released this 01 Jun 02:50

v3.4.1

  • Re-added debug mode, so you can troubleshoot in the console

v3.4.0

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@cjayride cjayride released this 29 May 00:33

v3.4.0

  • Fixed error on game launch:

[Error : Unity Log] NullReferenceException Stack trace: UnityEngine.Object.get_name () (at :0) CustomTextures.BepInExPlugin.ReplaceZNetSceneTextures () (at <4f58ae4f8c024c99aa4fe665f2805126>:0) CustomTextures.BepInExPlugin+ZNetScene_Awake_Patch.Postfix (ZNetScene __instance, System.Collections.Generic.Dictionary`2[TKey,TValue] ___m_namedPrefabs) (at <4f58ae4f8c024c99aa4fe665f2805126>:0) (wrapper dynamic-method) ZNetScene.DMDZNetScene::Awake(ZNetScene)