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A craft whose sell price isn't known yet shows no cost instead of the full reagent cost, and the route leaves it out until the price loads. It used to count the craft as selling for nothing, then change its mind.
A vendor that doesn't say how many come in a stack no longer overwrites a price. The addon keeps the last unit price it saw rather than guessing the stack is one.
A saved setting the menu no longer offers goes back to its default. A bad Count what crafts sell for or Sort recipes value used to stick, quietly acting like vendor price or no sort.
A recipe suggestion with no known scroll price shows ? instead of an empty cost.
The trainer's pick no longer runs into the Requires: line. The recipe to train next now gets the green arrow your bags put on an upgrade instead of the words Best next, and a row's chance and cost end in ... rather than write over the requirement.
The cost setting's tooltip says where prices come from: common vendor reagents priced from the start, reagents you gather free, auction prices from Auctionator.