ps5rs v0.3.0
A PS5 binary analysis, virtual loading, and host-side emulation framework written in Rust.
Parses SELF/ELF/PRX formats, resolves NID imports, extracts clean ELFs, fingerprints game binaries through string analysis (engine/middleware/SDK detection), and generates interactive dashboards.
Also provides a virtual PS5 loader: maps ELF memory, applies relocations (RELATIVE, ABS64, GLOB_DAT, JUMP_SLOT), resolves imports against runtime PRX exports and offline system-module databases, and stubs unknown symbols for multi-module dependency analysis.
A host-side emulator (ps5-emu) executes guest binaries on the host CPU and routes system-library imports through pure-Rust HLE modules.