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ps5rs v0.4.0

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@claimore22 claimore22 released this 10 Aug 08:16
· 23 commits to master since this release

ps5rs v0.4.0

Host-side emulation and middleware detection release.

Added

  • Host-side emulator hardening: deterministic per-module rand, captured guest stdout (ExecutionReport::output_lines), and the self-authored libdbg_basic fixture exercising libSceDbg logging with a 16-call import trace
  • Fixture tooling: multi-import dynamic fixture builder (plan() + build_multi()), stdout + wildcard expectations in the emulator regression suite, and exact-encoding unit coverage for the x86-64 code generator
  • Third-party middleware detection (ps5-analysis::middleware): walks game folders and classifies every PRX/SPRX/SO module as ThirdParty / Sony / Unknown via a 30-entry fingerprint catalog — FMOD, Wwise, Gameface, ICU, RENOIR, iZotope/McDSP/Auro-3D/Ozone, Unity (IL2CPP, Burst, PS5 platform, PSN, Save Data, Common Dialog, Audio Spatializer), Google Resonance Audio, CRIWARE, WebKit (Kitt), Epic Online Services
  • ps5rs middleware <games_dir> command: per-game terminal or JSON middleware report (title ID, engine, vendor/product attribution per module)
  • Dashboard Middleware tab: summary cards, Top Middleware Products ranking, per-game module table with third-party/Sony/unknown badges (dashboard --games <games_dir>)
  • String-based detection: detect_third_party gains FMOD, Wwise, Coherent Gameface, and ICU patterns

Changed

  • Module-scan accuracy: middleware walk skips sce_sys/ and decrypted/ dump-artifact folders, dedupes identical copies per game by SHA-256, keeps distinct-content same-name versions

Fixed

  • Register zeroing encoding: generated guard code leaked stale register garbage into recorded import args (xor r8d, eax/xor r9d, eax); now emits 45 31 C0/45 31 C9
  • RIP-relative displacement math: displacements now anchor to instruction start instead of end

Full changelog: https://github.com/claimore22/ps5rs/blob/v0.4.0/CHANGELOG.md