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fix(stream): Esc-Esc and Ctrl+G only toggle chrome, never leave OS fu…
build
#28:
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f035e5d
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ci: remove automated release job — releases are manual
build
#27:
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v1.0.0
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ci: remove automated release job — releases are manual
libwebrtc-windows
#5:
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v1.0.0
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ci: remove automated release job — releases are manual
build
#26:
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master
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ci: make nightly release manual (workflow_dispatch button)
build
#25:
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fix(stream): adaptive CAS sharpen now visible; Ctrl+G no-repeat; full…
build
#24:
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master
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feat: polished settings defaults, UI cleanups, and issue templates
build
#23:
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master
master
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feat: GPU stream shader filters (CAS sharpening, color, film grain)
build
#22:
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master
master
6m 6s
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docs: draw Architecture tree with box-drawing connectors
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#21:
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c2ad896
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docs: rewrite README for NEXTCLIENT rebrand
build
#20:
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feat: neon NEXTCLIENT rebrand with new app icon
build
#19:
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libwebrtc-windows
libwebrtc-windows
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master
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25m 26s
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fix(ci): install standalone ninja like upstream webrtc-builds.yml
build
#18:
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libwebrtc-windows
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fix(ci): cd .. not ../.. before applying wrapper patches
build
#17:
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libwebrtc-windows
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fix(ci): set DEPOT_TOOLS_WIN_TOOLCHAIN=0 before gclient sync
build
#16:
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libwebrtc-windows
libwebrtc-windows
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fix(windows): don't track D3D11_CUSTOM marker without the custom dll
build
#15:
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feat(windows): CI builds + vendors custom D3D11 libwebrtc.dll
build
#14:
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1m 24s
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feat(windows): GPU shared-copy export for stock d3d11h264dec
build
#13:
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feat(windows): renderer/decoder backend settings with GPU watchdog fa…
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#12:
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fix(windows): use _dupenv_s in D3D renderer IsEnabled (C4996 breaks /…
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#11:
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5m 39s
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5m 39s
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feat(windows): D3D11 zero-copy GPU renderer + custom-build decoder hook
build
#10:
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6m 17s
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6m 17s
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fix: drop invalid TARGET-scoped add_custom_command from top-level CMa…
build
#9:
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