Changelog
Bumps the game version to 1.21.10. No code changes in this release.
Known Issues:
- [NEW] Guards move sporadically/unrealistically when suddenly encountering a hostile mob (i.e. a pillager dropped via summon).
- Bow guards that have an active target have a tendency to take paths that incur fall damage when no other path is available.
- Melee guards with shields can get stuck in a permanent blocking-only loop when 1v1 against a ranged mob.
Migrating from <=1.21.5: you will see warnings in the logs like Failed to decode value '{}' from field 'ArmorItems' at index 0': No key id in MapLike[{}]. This is due to inventory management changes and is expected. May fix in the future.
Associated PR's
Full Changelog: v1.0.13...v1.0.14