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Toolchain and Version Pinning
clericall edited this page Aug 13, 2026
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2 revisions
To ensure 100% reproducible results when running census measurements or building WebGL target closures, this page pins the exact software versions, download sources, and command-line arguments used in this repository.
| Software / Tool | Pinned Version | Purpose | Download / Repository |
|---|---|---|---|
| Unity Editor |
2021.3.35f1 (LTS) |
Target WebGL build editor for MiSide case study | Unity Hub / Unity Download Archive |
| Unity Editor (Unity 6) | 6000.0.4f1 |
Unity 6 IL2CPP control group test | Unity Hub |
| AssetRipper |
v0.3.4 / v1.0.0+
|
Decompiling shipped binary assets and scenes | AssetRipper GitHub |
| Cpp2IL | v2022.1.0-pre-release.3 |
Lifting IL2CPP native binary code into ISIL | Cpp2IL GitHub |
| ilspycmd | v8.0.0.7303 |
Mono C# decompiler used for control group benchmarks | dotnet tool install -g ilspycmd |
| Python |
3.8+ (tested on 3.10 / 3.11) |
Executing measurement scripts and local WebGL HTTP server | Python.org |
| PowerShell |
7.0+ (or Windows PowerShell 5.1) |
Executing scene closure measurement and PE header repair scripts | Microsoft PowerShell |
AssetRipper.Console.exe "C:\Games\TargetGame" --out "C:\DecompiledExport"Cpp2IL.exe --game-path "C:\Games\TargetGame" --output-as isil --out "C:\ISIL_Export"ilspycmd -p -o "C:\MonoExport\Scripts" "C:\Games\MonoGame\Managed\Assembly-CSharp.dll"python tools/measure-bodies.py "C:\DecompiledExport\ExportedProject\Assets\Scripts"
python tools/measure-owned.py "C:\DecompiledExport\ExportedProject\Assets\Scripts"- OS Environment: Tested on Windows 10/11 x64 and macOS (ARM64 Apple Silicon).
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No Third-Party Python Dependencies: All scripts inside
tools/use standard library Python (os,sys,re,http.server,socketserver,shutil). Nopip installrequired. -
PowerShell Execution Policy: If running
.ps1scripts returns a policy restriction error, launch PowerShell with:powershell -ExecutionPolicy Bypass -File tools/fix-plugin-pe.ps1 -ProjectPath "C:\UnityProject"