Ready-to-flash example effects for the Cleveland Music Co. Hothouse DSP Pedal. Use the Hothouse Flasher to flash any of these binaries to your Hothouse.
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Beginning with this release, all binaries (except Earth, Mars & Venus) have a new gesture to put the Daisy Seed into DFU/flashable mode without pressing the buttons on the Daisy Seed: Hold down both foot switches for 2 seconds. You are now in DFU/flashable mode. This change was made to make it easier for effects to program a long press on FOOTSWITCH_1.
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Added EchoKing MkII Tape Delay. - A reimagined version of the first EchoKing already in this repo. I forked the original code shortly after Linus Torvalds adapted it for his very cool GuitarPedal project. He initially converted the effect to C and, in the process, created spartan, elegant code that was pleasing to look at, but didn't sound very good. So, we tweaked and tuned to make it sound better, going down a rabbit hole trying to efficiently simulate the saturation curves of vacuum tubes and old tape. (We settled on a [5/4]-Padé approximant of
tanhf, if you're interested.)
That experience inspired me to revisit the EchoKing and make two major algorithmic changes: proper component-level modelling of the tube and solid-state transistor preamp circuits, and overhaul the tape write-path saturation to model variable-knee static curve, level-dependent HF rolloff (bias erasure), and envelope-gated hysteresis bias (probably better-stated as "tape-y stuff"). I also simplified the UI a wee bit and added the TAPE AGE switch for more creative uses. While I didn't use the [5/4]-Padé approximant Linus and I settled on (I reverted back to a bias-tunedtanhfapproach here), I did apply a new, nearly-obsessive need to accurately model ageing, unreliable and unpredictable analog circuits in DSP.
It is highly recommended that you refer to the README for any example you flash to your pedal. For example, if you flash echoking_delay.bin, refer to its README file to understand what the knobs and switches do.
A full list of the examples and links to their README files can be found on the wiki.