Quintex Adventure
Group Members: Jackson McCoy, James Burton, Luis Suarez, Bryan Zavala, Carlos Martinez
This game will feature four distinct levels, each with separate goals and unique enemies. The gameplay controls for the player will be relatively simple and generally related to the average top-down rpg, which is essentially what the game is. The story follows the knight Quintex, who will pass through the following levels:
basic level with a small puzzle and a few enemies, "tutorial"
puzzle level where the player will have to complete some sort of task to progress
boss level where the player will face off against a powerful boss with unique attacks
In all of these levels, the enemies will use state machines based loosely on the MIPS code to stay as close (or far) from the player as their type desires. For example, the boss will move further away if on low health, to use longer-ranged attacks. Quintex has a variety of attacks beyond just a sword swinging, including a wind attack and rock smashing.
Roles:
Jackson: merging, Boss level design, state machine/animation, and SFX
James: merging, Tutorial Level and SFX
Bryan: merging, Puzzle level design, basic AI enemies implementation, and combat system enhancement (improved player attack mechanics)
Carlos: merging, Quintex controls/actions, character spawning, and combat system enhancement (improved player attack mechanics)
Luis: