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V4.0 - Wii U, Switch, Wii and GameCube

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@github-actions github-actions released this 21 Aug 19:15

Setup

One Image serves every console - the guest is identical, only the
host binary differs. Copy Image to the root of your SD card, then
the binary for your console:

Console Binary Goes to
3DS 3ds/3ds-cli.3dsx sdmc:/3ds/3ds-cli/
Wii U wiiu/3ds-cli.wuhb sd:/wiiu/apps/
Switch switch/3ds-cli.nro sdmc:/switch/
Wii wii/3ds-cli.dol sd:/apps/3ds-cli/boot.dol
GameCube gamecube/3ds-cli.dol SD Gecko / SD2SP2

The Image has the root filesystem bundled in: on first boot the app
unpacks it to rootfs.ext2 on the card, which stays as the writable
disk from then on - changes persist across sessions.
Includes: bash, htop, neofetch, nano, vim, tree, wget, dropbear,
procps, util-linux.