Tilted Online is a framework created to enable multiplayer in Bethesda games, currently supporting Skyrim Special Edition and Skyrim VR.
To play Tilted Online, go to the nexus page.
For general information, go to the Tilted Online Wiki.
Check out the build guide for setup and development info on the project. When writing code, check the CODE_GUIDELINES.md and make sure to run clang-format!
This fork adds a Skyrim VR client, built from the same source tree with xmake f --vr=y and targeting
SkyrimVR.exe 1.4.15.0. Other players are drawn as full VR bodies: head and hands follow their
controllers, room-scale walking is sent as real movement, and physical melee swings register as hits on the
other clients.
It runs on vanilla SkyrimVR with SKSEVR. VRIK and HIGGS are worth having anyway: VRIK gives you a body to look down at, and HIGGS is what lets the objects you pick up sync to everyone else. Without HIGGS, your hand movements will be crooked and players won't be able to see what you're carrying.
- Skyrim VR 1.4.15.0
- SKSEVR
- VR Address Library, which the SKSE plugins below need. The client carries its own addresses and does not read it.
- Engine Fixes VR, both the main file and Part 2
- CrashLogger, so a crash comes with a report worth attaching to a bug
- VR Menu Mouse Fix
- VRIK Player Avatar
- HIGGS
- PhysicalCollisionVR
- Skyrim VR ESL
- SkyrimVRTools
- SkyUI
- Spell Wheel VR
- PhysicalCollisionVR: set
bOpponentCollision=0. Opponent collision fights with the way remote bodies are positioned from the network. - PLANCK: leave it out. What it adds is local-only, so it buys nothing in a multiplayer session.
If you would like to report a bug please report them in the "Issues" tab on this page. Detailed and reproducible bug reports are of great importance for the development of the project.
Have some experience in C++, and want to help advance the project faster? Contribute!
- Check the issues, it's a good place to start when you don't know what to do.
- Fork the repository and create pull requests to this repository.
- Create pull requests to the "dev" branch, not to master or prerel.
- Try to keep your code clean, following the code guidelines.
- client/: Sources for the SkyrimSE and FO4 clients.
- immersive_launcher/: Game starter/updater.
- common/: Common code shared between plugin and server.
- encoding/: Net-message definitions.
- server/: GameServer implementation.
- skyrim_ui/: Source code for the ui, written in typescript.
- tests/: Tests for the encoding and serialization code.
- tp_process/: Worker for CEF (Chromium Embedded Framework) overlay.
Tilted Online is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
