TriAevum v0.6.0-alpha.1
Pre-releaseTriAevum v0.6.0-alpha.1
First public experimental release for Windows x64. TriAevum runs a supported,
user-provided copy of Ocarina of Time 3D with a native PC runtime and NRI/Vulkan
renderer. This alpha invites compatibility reports; it is not a stable release.
Download and play
- Download
TriAevum-v0.6.0-alpha.1-Windows-x64.zip, not GitHub's automatic
source-code archive. Extract the whole ZIP to a writable folder. - Run
TriAevumForge.exeand select your own decrypted EUR.3dsor.cciROM.
The exact supported revision is verified automatically. Encrypted ROMs and
other revisions are not supported by this package. - Allow Forge to import the game and download the official TopScreen texture
archive, then choose Launch game. No compiler or SDK is needed.
Keep all files together, including the data/ folder created during setup.
Back up that folder before testing updates. For offline TopScreen setup, see
docs/TRIAEVUM_TOPSCREEN_INSTALLATION.md inside the package.
Included
- Precompiled title logic, ROM-only Forge setup, NRI/Vulkan rendering and audio.
- TopScreen single-screen UI and texture installation enabled by default.
- Widescreen presentation, configurable inputs, save states and named settings
profiles. - Default x2 visual interpolation and 1.10x scene FOV; gameplay simulation keeps
its original speed. Interpolated presentation is not native 60 Hz gameplay. - Configurable toon shading/outlines, procedural grass and other optional
renderer effects.F1opens settings; the panel starts hidden. F2toggles the visual-enhancement override without discarding your settings.- Latest baseline CPU optimizations. One paired Kokiri test measured 72.4 to
76.1 native frames/s with interpolation, effects and frame limits disabled.
This local +5.1% result is not a universal performance guarantee.
Known limitations
- Windows x64 only in this binary release; use a Vulkan-capable GPU and updated
drivers. Minimum hardware requirements are not yet established. - Only the catalogued EUR revision is supported. Forge reports incompatible
input rather than compiling a different title on your PC. - Graphics, audio, input and gameplay compatibility remain experimental.
Complete end-to-end game coverage is not claimed. - Grass and advanced effects can substantially increase GPU cost. Use
F2to
compare with those enhancements disabled, then adjust them inF1. - ROM import and intro boot have been exercised on the development PC. A clean
Windows installation and modest-PC performance have not yet been qualified. - The package is unsigned. Check the accompanying SHA-256 sums for transfer
integrity; hashes alone do not authenticate the publisher. - Hosted source-build CI is not yet fully green. Python contract tests pass on
Windows and Linux, but the Windows native ABI probe needs the documented LLVM
version and the Linux module build has a portability issue. These are tracked
in issue #1; the shipped
Windows binary was built and exercised separately on the development PC.
Source, attribution and reports
The ZIP includes the corresponding runtime/Forge source, translated title
source, build-source snapshot, licenses and third-party notices. Original
TriAevum contributions are GPL-3.0-or-later; donor and original-game rights
retain their respective scope. Credits include Shipwright / Ship of Harkinian,
libultraship, Azahar, NRI and the independent TopScreen mod/reverse-engineering
work. See THIRD_PARTY_NOTICES.md and LICENSE_SCOPE.md.
No ROM, keys, extracted game assets, save data, mod archive, proprietary graphics
SDK or development cache is included. TopScreen textures are obtained separately
by Forge from the official archive.
Report issues with the release version, GPU/driver, relevant settings and steps
to reproduce. Review logs before attaching them: remove personal paths and
never upload ROMs, extracted assets or private save states. This project has no
official Discord support server.