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C FDF

FDF

This project was developed as part of the École 42 curriculum.

Objective

The goal of this project is to render a 3D wireframe representation of a height map, introducing the fundamentals of computer graphics and geometric transformations.

Key concepts

  • 2D to 3D projection
  • Isometric and perspective projections
  • Coordinate transformations
  • Color interpolation based on height
  • Event handling and basic user interaction

Technical stack

  • C
  • MiniLibX
  • Basic linear algebra
  • Linux

Notes

This project served as an introduction to computer graphics concepts and laid the foundation for more advanced graphical projects such as Cub3D.

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