Replies: 3 comments
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That would be cool, but does Star Citizen actually support FFB? I did a quick search and it seems the game doesn't have it. Today, the forwarding engine already supports dual axes, and I could extend that to additional devices for the HOSAS use case. |
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I'm trying to build a plug-in that reads the g force meter and translates
it into a force feedback multiplier
…On Sun, May 31, 2026, 9:45 AM code-monet ***@***.***> wrote:
That would be cool, but does Star Citizen actually support FFB? I did a
quick search and it seems the game doesn't have it.
Today, the forwarding engine already supports dual axes, and I could
extend that to additional devices for the HOSAS use case.
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I'm not sure if FFFSake will do what you need it to do, or it might be needlessly complicated. What's the program that will be writing force feedback commands to the device? If you're planning to write that program yourself, or it's a program that can select the FFB device, then you don't need FFFSake - you would just write to the Sidewinder devices directly. Is your plugin at all connected to the recent support for haptics in Star Citizen? |
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I'm using Dual Microsoft Sidewinder FFB II's for HOSAS in Star citizen and it would be great to get multiple axis and multiple device support. I've been fighting with custom plugins for weeks because I'm silly and didn't google this first.
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