Skip to content

Chapter1

Abdul Majid edited this page Sep 28, 2023 · 8 revisions

NOTE : This event is completed . However if you want you can still try it

πŸ“˜ Chapter - 1: The Basics

Welcome to the first round of our WebWeavers! Before you dive in, here are some essential details you need to know:

This is not a competition so you can ask for help in various communities and groups if you face any errors.

Figma File : Download

πŸ“ Registration & Submission

  • Registeration Form: [CLOSED]
  • Submission Form : [CLOSED]
  • Ask Your Doubts: Q&A - Chapter 1

πŸ“… Timeline

  • πŸ“Œ Registration Deadline: 22/09/23
  • πŸ“ Figma File Release: 22/09/23
  • πŸš€ Submission Deadline: 11 AM, 28/09/23

πŸ“œ Rules

  1. Framework Choice: You're free to use any framework.
  2. Resources: Resources for learning are provided below.
  3. Libraries: Bootstrap, Tailwind, and other libraries are permitted.
  4. Registration: Ensure you're registered before starting.
  5. UI Customization: Feel free to modify texts, images, or links to personalize the UI.
  6. Functionality: If you can only create a static website without reactivity or state management, that's okay.
  7. Features: Adding features like Image Carousels, Tab Bars, etc., is a plus.
  8. Animations: If you can incorporate animations, that's even better!
  9. Responsiveness: The provided UI is desktop-centric; no need for mobile responsiveness.
  10. Incomplete UI: If you can't create any UI component, don't stress. Just skip it.
  11. GitHub: Push your website to a public GitHub repo. If private, add majidabd@student.iul.ac.in as a collaborator.
  12. Hosting: Host your website on platforms like Vercel or Netlify or whatever you prefer.
  13. Submission: Ensure both your website URL and GitHub repo URL are submitted before the deadline.
  14. Evaluation: Evaluations commence after 11 AM, 25/09/2023. So you can Submit your links as soon as they're ready.
  15. Queries: For any questions or doubts, refer to the Q&A - Chapter 1.

πŸ›  Resources

Clone this wiki locally