A voxel sandbox game written entirely from scratch in Java.
No game engine. Just Java.
This project is my personal attempt to build a Minecraft-inspired sandbox game completely from scratch, without relying on any existing game engine.
Everything, from rendering to world generation and gameplay systems, is being developed by me with the goal of learning, experimenting, and creating a fully customizable voxel game.
- 🌍 Procedurally generated voxel world
- ⛏️ Minecraft-inspired gameplay
- ⚡ Built entirely in Java
- 🚫 No game engine
- 🧩 Designed with modding in mind
- 👥 Community-driven future development
The long-term goal is much bigger than simply recreating Minecraft.
I want to build a sandbox platform that is:
- Open to community feedback
- Easy to modify through modding
- Expandable by contributors
- Driven by the people who play it
If the project grows enough, I plan to open a Discord server where everyone will be able to:
- Suggest new features
- Vote on future updates
- Discuss gameplay ideas
- Share mods
- Help shape the future of the project
The goal is for the community to actively influence the direction of development.
This project exists because I wanted to challenge myself by creating a voxel engine completely from scratch.
Instead of using Unity, Unreal Engine, Godot or any other engine, every system is being implemented manually in Java.
This is both a learning experience and a long-term passion project.
🚧 Work in Progress
The game is currently under active development and many systems are still being implemented.
At the moment the project is maintained only by me.
In the future, contributions, suggestions, bug reports and community-made mods will be welcome.
License will be decided as the project evolves.