Releases: codetechandtutorials/openGLdemo
Releases · codetechandtutorials/openGLdemo
vid11
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Code from video 11 of the OpenGL series on CTT
re-org some code
add basic plane textures code
vid10
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on changing view while in orthographic to create an isometric feel
vid9
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2D Sidescroller in Orthographic projection sample and walkthrough.
yt video link: https://youtu.be/zuRzr96Sork
vid7
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Slapping in any frag shader we want and doing cool stuff on that rectangle. A general how-to that will get you up and going like a hot taco.
vid6
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hardware rendered mouse with uniforms on the fragment shader example
vid5
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Shader Uniform checking added
Shaders moved to .glsl files
Model Matrix added (translate, rotate, scale)
Delta Time calculated per loop added
Read File utility function added
vid4
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Starting Shader focused videos
updating to OpenGL 4.3+
checking versions with glGet...
new way of uploading vertex data
listing shader input attributes
vid3
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added vert and frag shader processing
vid2
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uploading meshes
rendering meshes
unloading meshes
keyboard input
framebuffer resize