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Effects now use WebGL exclusively: Materia 0.3.3.1 clarified that only WebGLEffectComposer has a render() method. The base EffectComposer is just a pass manager. Sigil now always uses WebGL for fullscreen effects regardless of WebGPU availability.
Fixed
Effects now actually render! The previous "WebGPU" path was non-functional because EffectComposer.render() doesn't exist.
Updated documentation to reflect Materia's effect system architecture.