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Releases: codingncaffeine/EmuDOS

EmuDOS 0.6.0

23 Jun 20:03

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What's New in EmuDOS 0.6.0

In-Game Speed Controls

  • Fast-forward and slow-motion (hold), rewind (hold), and pause — all with keys you can rebind in Preferences → Hotkeys.

Paste Into DOS

  • Press Ctrl+V to type clipboard text straight into a game — handy for long commands, serials, and copy-protection prompts.

In-App Manual Reader

  • Read a game's manual inside EmuDOS instead of opening a separate app. It downloads the manual if you don't have one yet.

Updates

  • EmuDOS now checks GitHub for new releases and shows a banner when one is available, with one-click update and a new Preferences → About tab.

Right-Click Menu

  • Reworked with icons and grouping, plus new entries: Play, Favorite, Load save state, Open game folder, and Delete.

EmuDOS 0.5.5

23 Jun 15:41

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What's New in EmuDOS 0.5.5

CD & Multi-Disc Games

  • Installed CD games now boot straight into the game instead of stopping at the start menu.
  • Multi-disc games mount every disc together, so discs can be swapped from the in-game menu.
  • Improved launch detection so more disc-based and pre-installed games start the game instead of a setup tool.

Saves & Cloud Sync

  • Save states can now be loaded directly from the Manage window.
  • Cloud sync only uploads files that changed, so launching is quicker.

EmuDOS 0.5.1

23 Jun 03:35

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What's New in EmuDOS 0.5.1

🎮 Cheat Engine

  • Built-in cheat engine — press F11 in any game to open a retro, neon-CRT memory scanner/editor. Search for a value (lives, health, money…), narrow it down, then edit it live.
  • Freeze values — lock a value so the game can't change it back.
  • Saved per game — found addresses persist between sessions; add or remove entries anytime.
  • Address-range scans — optionally bound a search to a start/end address.
  • Free-floating & remappable — drag it to a second monitor, and rebind the hotkey in Preferences → Hotkeys.

🃏 Game Cards

  • Click any game for a detail card — box art, description, year, developer, genre, play time, and a Favorite toggle.
  • Animated video previews — gameplay snaps play right on the card.
  • Survives deletion — artwork, snaps, and details are kept even if you remove a game, so re-adding (or trying a different version) is instant.

🖼️ Artwork & Naming

  • Much better matching — far more games now find their box art, descriptions, and previews, including numbered sequels, subtitled titles, and names with odd spacing or punctuation.
  • Automatic clean titles — imported games are renamed to their proper names, with a manual "Rename from ScreenScraper" option for the rare stragglers.
  • Background downloads — descriptions and details fetch quietly so cards are ready by the time you browse to them.

🔧 Compatibility & Fixes

  • More CD games launch correctly — many disc-based games that previously dropped to a prompt or wouldn't start now boot straight in.
  • Correct taskbar icon — fixed the blank taskbar button (a Windows 11 quirk).
  • Sturdier diagnostics — the app now logs crashes and UI stalls to help track down issues.

EmuDOS 0.5.0

22 Jun 17:19

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What's New in 0.5.0

Game controllers

  • Plug-and-play controller support — Xbox-compatible gamepads now work in your games. EmuDOS feeds the controller to DOSBox, which maps it to each game's keyboard or joystick automatically; press the in-game menu key to fine-tune the mapping.
  • Controller recognition — install the optional controller-names component from the Downloads tab and EmuDOS identifies your pad by name, showing " connected" / "disconnected" in the status bar as you plug controllers in or remove them.

Per-game Manage window

  • Manage window — right-click a game → Manage for a per-game home with tabs for save states, screenshots, videos, in-game saves, and notes. View or delete any item, and right-click → Show in Explorer to jump to it on disk.
  • Per-game notes — a notes pane that saves automatically, kept with the game.

Save states, screenshots & video

  • Every save state is kept — the quick-save key now writes a new state each time (quick-load restores the most recent), each with a thumbnail, and they're compressed to stay small.
  • Everything is per-game — screenshots and recordings now live with each game instead of in shared folders, and your existing captures are moved into place automatically.
  • Crisp recording — gameplay video now records the sharp, as-displayed picture with no smoothing.

Backups & cloud sync

  • Backups tab — back up and restore your library, or bundle every game's saves and notes into a single archive you control.
  • GitHub cloud sync — connect a GitHub account to sync your save states, notes, and library to your own private repo, across PCs. It syncs automatically at launch and on demand.
  • Optional encryption — set a passphrase and your saves are encrypted before they're uploaded, so only you can read them in the cloud.

Importing

  • More games launch on the first click — import now follows packaged launcher scripts through to the real game program, so games that shipped with a launcher shim start correctly.

EmuDOS 0.4.5

22 Jun 02:31

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What's New in 0.4.5

CD games that just work

  • Drop a CD image and go — a .cue/.bin, .iso, .chd, or Alcohol .mds/.mdf (loose or zipped) is now recognized as a CD game, mounted, and booted to its installer — no manual setup.
  • Bundled CDs mount automatically — a game that ships its own files alongside a CD image now gets that disc mounted as D: on launch, so games that check for the disc or play CD audio/video work without you doing anything.
  • See and launch what you installed — for a CD game installed to its own C: drive, EmuDOS now lists the installed programs in Choose program and boots straight into the one you pick, with the disc still mounted.

Smarter, sturdier importing

  • Picks the right program more often — import now recognizes common launcher names, skips bundled utilities and patchers, and matches abbreviated names, so more games launch correctly on the first click.
  • Per-game launch parameters — right-click a game → Launch parameters to pass the command-line switches some games need (e.g. a sound mode), saved with the game.
  • No more dead folders — a failed or repeated import no longer leaves behind empty duplicate folders; it cleans up after itself and reuses the slot, and import errors are shown clearly instead of flashing by.

EmuDOS 0.4.2

21 Jun 01:57

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What's New in 0.4.2

3D box art

  • Download 3D boxes from ScreenScraper — right-click a single game to grab just that one, or right-click the shelf background to fetch them for your whole library.
  • Choose 2D or 3D — pick a default for every game in Preferences → Snaps, or override an individual game from its right-click menu (handy when one style's art looks better for a particular title).
  • Cleaner shelf — boxes now show the shelf through their edges, so angled 3D covers sit naturally instead of on a colored block.
  • Faster art downloads — fetching art for the whole library now runs in parallel, using your ScreenScraper account's full thread allowance. Log in under Preferences → Snaps to unlock the speed-up.

Save states

  • Quick save and load while playing — F5 saves your spot and F8 jumps back, with an on-screen confirmation. One quick slot per game; both keys are rebindable in Preferences → Hotkeys.

Fixes

  • The in-game menu key (F10) now works — it was being swallowed by Windows, so opening the disc-swap menu did nothing.
  • Setting your own box art now updates instantly — dropping an image (from a file or straight from a browser), "Set box art from file", and "Download box art" no longer keep showing the old cover.

EmuDOS v0.4.0

21 Jun 01:48

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EmuDOS v0.4.0 Pre-release
Pre-release

EmuDOS v0.4.0

The first public build of EmuDOS — a Boxer-style DOS gaming frontend for Windows. Drop your games on a shelf and play.

Library & import

  • Drag-and-drop import — game folders, .zip archives, or CD images (.iso / .cue / .bin / .chd). EmuDOS copies each into a self-contained "gamebox," finds the program to run, and applies curated settings if it recognizes the game.
  • Multi-disc games — drop a game's discs together and they import as one game, swappable from the in-game menu.
  • Bookshelf library — your games as cover art; drag to arrange in edit mode; per-game window size remembered.

Launching that just works

  • Smart launcher auto-detects the actual game program and skips installers, DOS extenders, and config tools.
  • Choose program… picks a specific executable when needed, and anything you run from Open in DOS is remembered — either choice sticks as the default.

Sound & art

  • Roland MT-32 music with a working on-screen dot-matrix LCD (supply your own ROMs — they're never distributed).
  • Automatic box art (ScreenScraper, with SteamGridDB fallback), drag-your-own covers, and manual downloads.

Capture (new)

  • Screenshots (F12) and video recording (F9, via FFmpeg) with configurable folders, quality, and screenshot size.
  • Hotkeys tab to rebind screenshot, record, and mouse-lock keys.

In-game

  • FPS mouse lock with raw-input accuracy and live sensitivity adjustment.
  • Windows 9x install-and-boot support (advanced).
  • Per-game DOSBox settings, save states, and a downloadable curated catalog.

Getting started: unzip, run EmuDOS.exe, then Preferences → Downloads to fetch the DOSBox Pure core. The full User Guide (README.txt) is included in the download.