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Backups and Cloud Sync
codingncaffeine edited this page Jun 22, 2026
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Preferences → Backups keeps your saves and library safe — locally and, optionally, in the cloud.
- Back up / restore the database — the library database holds your favorites and play history. Gameboxes are the source of truth (so the database is always rebuildable), but a quick snapshot is cheap insurance. A restore is staged and applied the next time EmuDOS starts, because the live database is in use while running.
- Back up all saves — bundle every game's saves, save states, and notes into a single archive you can keep anywhere.
Connect a GitHub account to sync your progress to your own private repo, so it follows you across PCs.
- Connect to GitHub… — EmuDOS shows a code and opens github.com/login/device; enter the code and authorize. (This uses the device flow — no password is shared with the app.)
- EmuDOS creates a private
emudos-savesrepo and syncs save states, notes, and the library database. - It syncs automatically at launch and whenever you press Sync now.
What syncs and what doesn't:
- Synced: save states, per-game notes, and the library database (all compressed; the footprint stays small).
- Not synced: screenshots and videos (kept local — they'd fill the cloud quota fast) and the installed games themselves.
For a game you installed from a CD image, install it on the second PC first, then your synced saves apply on top.
Set a passphrase under Encrypt cloud saves and EmuDOS encrypts your save data (AES-256-GCM) before it's uploaded, so only you can read it in the cloud — not even GitHub. Use the same passphrase on every PC, and set it before your first sync. Leave it blank for no encryption.
EmuDOS
Features
- Getting Started
- Controllers
- Box Art
- Discs & Windows
- Save States
- Game Settings & Media
- Sound & MT-32
- Backups & Cloud Sync
Technical