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Log Files
Emutastic writes a small set of diagnostic log files while it runs. They exist because most problems get reported from release builds where there's no debugger attached — a log file is often the only way to see what the app was doing when something went wrong. If you file a bug report, the relevant log from the table below is usually the most useful thing you can attach.
Every log is size-capped and rotates automatically — none of them can grow out of control. The cap is 2 MB per log (the main emulator.log gets 5 MB). When a log hits its cap it is renamed to a single backup (.1, or emulator.old.log) and a fresh file is started, so the worst case for any log is roughly double its cap on disk. The entire set together stays in the tens of megabytes.
All logs are safe to delete at any time. The app recreates them as needed.
Almost everything is in the Logs folder inside your data folder (in Portable Mode, that's PortableData\Logs next to the .exe). Two exceptions, kept where they are so existing instructions and bug-report habits keep working:
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controller-diag.log— next toEmutastic.exe -
import_debug.log— in the data folder root
| File | What it records | Max size |
|---|---|---|
emulator.log |
Everything during a game session: core loading, video/audio setup, controller polling, achievement activity, window teardown. The first log to check when a game won't launch, shows a black screen, or crashes. | 5 MB |
ra.log |
RetroAchievements data traffic — API calls, cache activity, and parse failures for the Achievements tab, friends, and leaderboards. | 2 MB |
cloudsync.log |
Cloud save sync activity — uploads, downloads, conflicts, and cleanup, whether triggered from Preferences or automatically around a game session. | 2 MB |
cores.log |
Core downloads and update checks — which URLs were fetched and whether they succeeded. | 2 MB |
screenscraper.log |
Artwork and metadata lookups against ScreenScraper, including quota and login problems. | 2 MB |
import_debug.log |
ROM import flow — console detection, archive extraction, and the artwork backfill that runs after import. | 2 MB |
controller-diag.log |
Controller detection and hot-plug events — which devices were found and what they identified as. | 2 MB |
recording_debug.log |
Gameplay recording lifecycle — capture setup, encoding, and teardown. | 2 MB |
vulkan_debug.txt |
Low-level Vulkan renderer activity for the systems that use it. Only appears when those systems run. | 2 MB |
ui_freezes.log |
One line whenever the UI thread stalls for half a second or more, with the window that was active. | 2 MB |
startup_timings.log |
How long each startup phase and navigation click took. | 2 MB |
The logs fall into two groups:
Long-term diagnostics — these stay. They cover the subsystems that talk to the outside world (cores, artwork, achievements, cloud sync) or depend heavily on your specific setup (controllers, imports, emulation itself). When something breaks in those areas, the cause is almost always environmental — a network hiccup, an unusual ROM, a particular controller — and these logs are how that gets diagnosed remotely:
emulator.log, ra.log, cloudsync.log, cores.log, screenscraper.log, import_debug.log, controller-diag.log
Temporary instrumentation — these exist to hunt specific classes of bugs that are still being polished, and will likely be removed (or disabled by default) as the app matures:
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ui_freezes.logandstartup_timings.logwatch for UI responsiveness problems. Once stutter reports stop coming in, the watchdog behind them goes away. -
vulkan_debug.txtis verbose renderer tracing left over from bringing up the Vulkan presentation path; it gets quieter or disappears as that code stabilizes. -
recording_debug.logcovers the recording feature, which is newer than most of the app; it follows the same path once recording has been boring for a few releases.
Nothing in any log contains personal information — file paths on your own machine and your RetroAchievements username are the most identifying things that appear.
Console Notes
- Nintendo 64
- Nintendo 3DS
- GameCube
- Sega Saturn
- Dreamcast
- PlayStation
- PlayStation 2
- PlayStation Portable
- TurboGrafx-CD
- Neo Geo
- Arcade
- Vectrex
- Philips CD-i
- Atari Jaguar
Features
- Artwork & Metadata
- Cheats
- Cloud Sync
- Disc-Based Systems
- Disk Swapping
- Portable Mode
- RetroAchievements
- ROM Hacks
- Hardcore Compliance
Technical
Platforms
Legal