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SiegeSmith How Do I
codingncaffeine edited this page Jul 10, 2026
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One line per question, straight to the control. Deep detail lives in the World Builder Guide and Studio Guide; the full path from nothing to a playable map is Making a Game from Scratch. Press F1 in the World Builder for the controls cheat sheet.
| How do I… | Do this |
|---|---|
| …start a map? | Nodes palette → pick a mesh → Place as anchor. |
| …lay terrain fast? | Tick 🖌 Paint terrain, then click-drag across the ground. |
| …place a specific doorway join? | Connect to selected node with explicit door picks (palette + Inspector). |
| …make a looping corridor? | Select a node → Inspector → Link existing doors. |
| …swap a tile without redoing its connections? | Select it → Nodes palette → pick the new mesh → Replace mesh on selected node. |
| …change how a tile is skinned? | Select the node → Inspector → Texture set. |
| …spot gaps and overlaps? | Tick the Bounds overlay above the Outliner. |
| …edit a region from the original game? | Region tab → Load a region from the game. |
| How do I… | Do this |
|---|---|
| …place a prop or monster? | Objects palette (Mode toggles props/actors) → drag it into the viewport, or Place on selected node. |
| …find anything in the huge template list? | Search box, the tag dropdown, ★ favorites, or Recent. |
| …plant a forest / spawn a mob pack? | Tick 🌿 Scatter, set count/radius/gap, click the ground. |
| …move / rotate something? | Drag it · Shift-drag rotates · toolbar 15° rot snap for exact angles. |
| …set an exact position? | Inspector X/Y/Z boxes — drag the box to scrub or click to type. |
| …select several things at once? | Ctrl+click each; drag any member to move the whole group. |
| …line up a fence row? | Multi-select it → Selection page → Align / Distribute. |
| …swap 20 pines for oaks? | Multi-select them, pick the oak in the palette → Set template from palette. |
| …reuse my campfire arrangement? | Multi-select → name it → 💾 Save prefab; place it from the Custom tab in any map. |
| How do I… | Do this |
|---|---|
| …make one monster a boss? | Select it → Instance overrides → Life (and Scale ×). |
| …guarantee a loot drop / chest contents? | Select the actor or chest → Instance overrides → Drop = an item template. |
| …make a guard walk a route? | Select the actor → tick 🚶 Draw patrol route → click waypoints → untick. |
| …add fire or smoke? | Effects tab → Add fire/smoke emitter (toolbar FX: live animates it). |
| …put a sign/scorch/carpet on the ground? | Effects tab → Add ground decal → give it a texture. |
| …light a scene? | Lights tab → Add sun (whole scene) or point light (local glow). |
| …add fog / rain / snow / wind? | Region tab → Atmosphere (tick Audition fog to tune it live). |
| …set the music? | Region tab → Mood & music — ambient / standard / battle tracks. |
| …make something happen when the player arrives? | Logic tab → Add trigger volume → give its row a party_member_within_bounding_box condition and a send_world_message action. |
| …give an NPC dialogue? | Logic tab → Add conversation → add lines → Bind to selected placed actor. |
| …start a quest from dialogue? | On the line, set activate_quest to your quest key (Map tab → Add quest defines it). |
| …see all my logic wiring at once? | Graph tab — click any box to edit it; grey stubs = dangling references. |
| …check nothing is broken? | Toolbar Validate — red rows name exactly what to fix. |
| …play it? | Play ▶. After edits, ⟲ Sync game restarts the running session in one click. |
| …ship it? | The status bar names the packed .dsmap — that one file is your game. |
| How do I… | Do this |
|---|---|
| …use my own texture / model / music? | Custom tab → Set assets folder → Import texture / mesh / audio. |
| …make my own weapon / armor / monster / NPC? | Custom tab → Custom templates creator — it appears in the palette immediately. |
| …make my own terrain tile? | Custom tab → Custom .sno tile (flat or ramp, your texture, walkable). |
| How do I… | Do this |
|---|---|
| …look at the game's files? | Main window → open a tank from the rail — every format has a viewer. |
| …see what an animation looks like? | Click the .prs — it plays on its rig. |
| …change weapon damage / monster stats? | Extract the template .gas, edit (live validation), Build Tank from Folder, Build & Install. |
| …repaint a texture? | Viewer → Export PNG → edit → Custom tab Import texture → ship the .raw at the same path. |
| …undo my mod? | Delete its tank from Resources — originals are never touched. |
| Symptom | Fix |
|---|---|
| I can't click a piece | Its family's eye is off in the Outliner, or another piece is in front — try the Outliner or Ctrl+F. |
| My trigger never fires | Validate (template typo? SCID target?), then check the Graph for grey stubs; is the row start_active? |
| My quest never appears | The dialogue line's activate_quest must match a quest key on the Map tab — Validate checks it. |
| A decal shows as a cube | Its texture doesn't resolve — check the name or import it (Custom tab). |
| I lost my work |
%APPDATA%\SiegeSmith\autosave has a packed copy from the last 3 minutes. |
| What did I even change today? | Map tab → 📸 Baseline early, Diff later. |