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Basic Texture buffer support: can now create OpenGL texture buffers, render to them, and render their contents as a texture (WORK IN PROGRESS)
Prefabs: Can create a prefab and add prefabs to the world
New: Shared/SharedVector for sharing large objects without making copies
RenderEngine: render processors now have to register for specific render phases that they run in (i.e. render hooks)
New Kaiju-Dev, PhaseJump-Dev schemes for easier dev vs release testing
XXXBuilderFunc renamed to BuildXXXFunc (less typing)
Ability to inspect components attached to world node in imGui
Command, CommandHistory classes for undo/redo
Can now delete nodes in ImGui with undo/redo
ImGUIMainMenuBarBuilder builds main menu bar from new Menu/MenuItem types
imGui shows command history for undo/redo
Turn on MSAA for renders
World::Texture renamed to World::FindTexture
TestAnimateApp: drag in png animations, watch them animate
New signalHandlers pattern for handling UI events (no more dynamic_cast/inheritance). In C++ dynamic_cast can be buggy in release builds. Also this pattern is better
New: FindFontWithSize, FindFont
basic chromatic aberration shader
Fixed bug in Vector2/Vector3 operator[] due to optimizing compiler
Better QuickBuild, more QuickBuild options. Use QuickBuild in more test/example scenes
Render models are now cached and only rebuilt when they need to be
Pool now uses unique_ptr to store items so its contents are stable after resize