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Releases: cokeman5/LK2Archipelago
Releases · cokeman5/LK2Archipelago
Release list
Lost Kingdoms 2 AP Release V0.2.12
Bug Fixes
- Fixed an issue where you could not get the mysterious key check from Gurd if you possessed the mysterious key.(again ¯_(ツ)_/¯)
- Fixed an issue where you could not get the blade of skill check if you possessed the blade of skill.
- Fixed an issue where many of the cards in the Cathedral Card Shop were not randomized when randomize shops was enabled.
- Fixed some of the descriptions for the new randomization options in the yaml
- Previously when enemysanity was enabled, enemies that already had checks associated with them would not trigger enemysanity checks; they now do.
- In addition to the above, added 8 new enemysanity checks that were previously missed.
- The vanilla ways to get the God of Destruction and Birdman cards are now disabled, and gives checks instead.
- Fixed a minor issue with the location "Enemysanity - TriBlaster"
- Fixed an issue where enemysanity/levels as items would result in a mismatch in the item/location count.
Lost Kingdoms 2 AP Release V0.2.11
New Features
- Added randomization/shuffle/multiplier options for:
Magic Crystal Cost
Card Prices
Copy XP Cost
Upgrade XP Cost
Bug Fixes
- Fixed one bug that caused Enemysanity Light checks not to send
- More fixes to enemy randomization to try and reduce crashing
- Red Fairy hints no longer provide combo checks
- Fixed an issue with the Jewel of Alanjeh check if you already had the jewel.
- Added 3 more checks to enemysanity light
- Fixed various logic issues with enemysanity light
LK2 AP V0.2.03
Lost Kingdoms 2 AP Release V0.2.03
Bug Fixes
- Fixed a logic bug that allowed the middle tower and lower tower unlocks to be in their own level.
- Fixed an issue with not all progressive levels and progressive attributes being provided to a player when starting a new game.
- Fixed an issue where the first neutral/mech progressive attribute level would skip from 1 to 3.
- Another attempt at preventing the enemy randomization crashes.
Release V0.2.02
Lost Kingdoms 2 AP Release V0.2.02
New Features
- Levels as items (experimental; Overrides level randomization)
Bug Fixes
- Fixed an issue with enemy randomization + enemysanity that broke some checks.
- Fixed a crash involving enemy randomization(hopefully)
- Black Dragon is now exempt from being swapped with enemy randomization until I find a more permanent solution to enemies spawning in the air.
Lost Kingdoms 2 AP Release V0.2.00
Lost Kingdoms 2 AP Release V0.2.00
New Features
- Enemy randomization! (Experimental; play at your own risk)
- Music Randomization (courtesy of culk)
- Model Choice (courtesy of culk)
- Now opening a chest will state you collected an AP item, instead of japanese text
Bug Fixes
- You can now fight the final guard in Kendarie Fortress
- You can now open the gate in Plains of Rowahl without having defeated the Kendarie Soldier
- You can now use the Mysterious Key without having beaten Nobleman's Residence.
Notes
- A lot of stuff was rewritten on the backend, some from scratch. So new bugs may exist that I haven't caught. I encourage you all to report anything that you notice is wrong.
- Enemy Randomization was extremely complex to code, and as such has some equally complex bugs. Crashes may happen, so if you play it, save often.
- Enemy Randomization currently has 0 tuning, scaling, or curation. So it's currently possible, although unlikely, for you to physically be took weak to progress. (Usually just if you start with a bad deck and get a very difficult boss in the first level).
- I did lean on AI pretty hard for the enemy randomization, and as such I must make an exclaimer. This will probably get buried, but I plan to properly use Github soon, and I'll include it there.
- A big thanks to everyone who is cheering me on, it really means a lot! I'm expecting these rewrites to let me release many features a lot quicker. I hope you all enjoy.
Lost Kingdoms 2 AP Release V0.1.09
Lost Kingdoms 2 AP Release V0.1.09
Bug Fixes
- Removed an item from the pool that would crash the game when receiving it.
V0.1.08
Lost Kingdoms 2 AP Release V0.1.08
New Features
- Added Enemysanity Plus (which adds another 405 enemies from the Proving Grounds as checks).
- Added the level randomization mapping to the slot data
Bug Fixes
- Unicorn is now a progressive. Added logic for checks unicorn can make
- Fixed logic to account for jumping to get across the gap in Kendarie Fortress
- Swapped the Kendarie Soldier location names to be more accurate(maybe)
- Fixed logic for the jump chest at the start of Sarvan
- Fixed logic for the jump chest in Ruldo Forest(it now expects flight, but you can OoL it with long jumpers)
- Fixed a lot of logic for Krasheen Mountains locations
- Fixed the logic for the red fairies in Bhashea High Road to account for jumping
- Marked the 3 garbage collection checks for Kadishu until I can figure out the bug with them in level randomization.
- Added logic for progressive attributes+Sacred Battle Arena
- Fixed the stone of sealing not working.(Maybe)
Lost Kingdoms 2 AP Release V0.1.07
New Features
- Added Enemysanity(+523 locations)
Bug Fixes
- Fixed an issue with placing the 4 blades in Bhashea Castle
Known Issues
- Currently, the stone of sealing doesn't work. I'll fix this in a later update. Sorry Sol.