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Releases: cokeman5/LK2Archipelago

Lost Kingdoms 2 AP Release V0.2.12

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@cokeman5 cokeman5 released this 13 Sep 13:23

Bug Fixes

  • Fixed an issue where you could not get the mysterious key check from Gurd if you possessed the mysterious key.(again ¯_(ツ)_/¯)
  • Fixed an issue where you could not get the blade of skill check if you possessed the blade of skill.
  • Fixed an issue where many of the cards in the Cathedral Card Shop were not randomized when randomize shops was enabled.
  • Fixed some of the descriptions for the new randomization options in the yaml
  • Previously when enemysanity was enabled, enemies that already had checks associated with them would not trigger enemysanity checks; they now do.
  • In addition to the above, added 8 new enemysanity checks that were previously missed.
  • The vanilla ways to get the God of Destruction and Birdman cards are now disabled, and gives checks instead.
  • Fixed a minor issue with the location "Enemysanity - TriBlaster"
  • Fixed an issue where enemysanity/levels as items would result in a mismatch in the item/location count.

Lost Kingdoms 2 AP Release V0.2.11

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@cokeman5 cokeman5 released this 05 Sep 08:58

New Features

  • Added randomization/shuffle/multiplier options for:
    Magic Crystal Cost
    Card Prices
    Copy XP Cost
    Upgrade XP Cost

Bug Fixes

  • Fixed one bug that caused Enemysanity Light checks not to send
  • More fixes to enemy randomization to try and reduce crashing
  • Red Fairy hints no longer provide combo checks
  • Fixed an issue with the Jewel of Alanjeh check if you already had the jewel.
  • Added 3 more checks to enemysanity light
  • Fixed various logic issues with enemysanity light

LK2 AP V0.2.03

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@cokeman5 cokeman5 released this 17 Aug 11:04

Lost Kingdoms 2 AP Release V0.2.03

Bug Fixes

  • Fixed a logic bug that allowed the middle tower and lower tower unlocks to be in their own level.
  • Fixed an issue with not all progressive levels and progressive attributes being provided to a player when starting a new game.
  • Fixed an issue where the first neutral/mech progressive attribute level would skip from 1 to 3.
  • Another attempt at preventing the enemy randomization crashes.

Release V0.2.02

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@cokeman5 cokeman5 released this 15 Aug 10:58

Lost Kingdoms 2 AP Release V0.2.02

New Features

  • Levels as items (experimental; Overrides level randomization)

Bug Fixes

  • Fixed an issue with enemy randomization + enemysanity that broke some checks.
  • Fixed a crash involving enemy randomization(hopefully)
  • Black Dragon is now exempt from being swapped with enemy randomization until I find a more permanent solution to enemies spawning in the air.

Lost Kingdoms 2 AP Release V0.2.00

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@cokeman5 cokeman5 released this 12 Aug 09:09

Lost Kingdoms 2 AP Release V0.2.00

New Features

  • Enemy randomization! (Experimental; play at your own risk)
  • Music Randomization (courtesy of culk)
  • Model Choice (courtesy of culk)
  • Now opening a chest will state you collected an AP item, instead of japanese text

Bug Fixes

  • You can now fight the final guard in Kendarie Fortress
  • You can now open the gate in Plains of Rowahl without having defeated the Kendarie Soldier
  • You can now use the Mysterious Key without having beaten Nobleman's Residence.

Notes

  • A lot of stuff was rewritten on the backend, some from scratch. So new bugs may exist that I haven't caught. I encourage you all to report anything that you notice is wrong.
  • Enemy Randomization was extremely complex to code, and as such has some equally complex bugs. Crashes may happen, so if you play it, save often.
  • Enemy Randomization currently has 0 tuning, scaling, or curation. So it's currently possible, although unlikely, for you to physically be took weak to progress. (Usually just if you start with a bad deck and get a very difficult boss in the first level).
  • I did lean on AI pretty hard for the enemy randomization, and as such I must make an exclaimer. This will probably get buried, but I plan to properly use Github soon, and I'll include it there.
  • A big thanks to everyone who is cheering me on, it really means a lot! I'm expecting these rewrites to let me release many features a lot quicker. I hope you all enjoy.

Lost Kingdoms 2 AP Release V0.1.09

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@cokeman5 cokeman5 released this 10 Jun 09:45

Lost Kingdoms 2 AP Release V0.1.09

Bug Fixes

  • Removed an item from the pool that would crash the game when receiving it.

V0.1.08

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@cokeman5 cokeman5 released this 08 Jun 09:02

Lost Kingdoms 2 AP Release V0.1.08

New Features

  • Added Enemysanity Plus (which adds another 405 enemies from the Proving Grounds as checks).
  • Added the level randomization mapping to the slot data

Bug Fixes

  • Unicorn is now a progressive. Added logic for checks unicorn can make
  • Fixed logic to account for jumping to get across the gap in Kendarie Fortress
  • Swapped the Kendarie Soldier location names to be more accurate(maybe)
  • Fixed logic for the jump chest at the start of Sarvan
  • Fixed logic for the jump chest in Ruldo Forest(it now expects flight, but you can OoL it with long jumpers)
  • Fixed a lot of logic for Krasheen Mountains locations
  • Fixed the logic for the red fairies in Bhashea High Road to account for jumping
  • Marked the 3 garbage collection checks for Kadishu until I can figure out the bug with them in level randomization.
  • Added logic for progressive attributes+Sacred Battle Arena
  • Fixed the stone of sealing not working.(Maybe)

Lost Kingdoms 2 AP Release V0.1.07

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@cokeman5 cokeman5 released this 15 May 21:53

New Features

  • Added Enemysanity(+523 locations)

Bug Fixes

  • Fixed an issue with placing the 4 blades in Bhashea Castle

Known Issues

  • Currently, the stone of sealing doesn't work. I'll fix this in a later update. Sorry Sol.