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Releases: cola98765/Boxing

1.3.0 Dynamic items

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@cola98765 cola98765 released this 20 Jun 20:16
  • completely reworked what you need to create gear
    • only a box collider, generic item component, and optionally stackable behaviour is needed. things like scale of said box collider, weight of item, or the box and items inside it will be set in runtime
    • expanded config file to facilitate that change. Not much is hardcoded.
  • localisation is copied from single items, and inventory icons are mostly generic
  • added submod with boxes for most FoodPackByTKG items

1.2.0

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@cola98765 cola98765 released this 15 Jun 20:00
  • created couple sample boxed vanilla items (no localisation nor inventory icons)
  • added null check if gear is not valid

1.1.2

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@cola98765 cola98765 released this 09 Jun 18:01
  • fix condition actually applying when unpacking
  • added path for pile to define decay on unpiled item (eg TKG flour ingeriting decay from vanilla)
  • added checks for not full food, powder, or liquid items
  • added ability to comment in config file
  • fix decay rates being calculated incorrectly ignoring max HP other than 100 and taking inside decay as outside too

1.1.0

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@cola98765 cola98765 released this 08 Jun 21:59

Packaged items decay

  • feature: packaged items that normally do not have decay defined, can have it forced on them taking value from lower tier.
    note: it is important to order packages in config smallest to largest
  • fix: no longer creating negative items

1.0.0

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@cola98765 cola98765 released this 08 Jun 14:45

Initial release, might be unstable, don't blame me if you lose items.