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Releases: colemancda/GunBound
Releases · colemancda/GunBound
Release list
0.3.5
What's Changed
- Update XtfFile provenance: .xtf confirmed as the texture extension by @colemancda in #15
- Add the LZHUF compressor by @colemancda in #16
- Debounce the PLEASE WAIT overlay by @colemancda in #17
Full Changelog: 0.3.4...0.3.5
0.3.4
What's Changed
- Add a first-class .xtf texture decoder by @colemancda in #14
Full Changelog: 0.3.3...0.3.4
0.3.3
What's Changed
- Updated unit tests by @colemancda in #11
- Expand library test coverage by @colemancda in #12
- De-flake the view-model networking push tests by @colemancda in #13
Full Changelog: 0.3.2...0.3.3
0.3.2
What's Changed
- Add code coverage reporting and CI gate by @colemancda in #9
- Add GameClient protocol seam over NetworkClient by @colemancda in #10
Full Changelog: 0.3.1...0.3.2
0.3.1
0.3.0
What's Changed
- Fix .img sparse pixel decode by @colemancda in #5
- Add native game client (SDL3, SDL2, SpriteKit) by @colemancda in #6
- Add in-game tunnel relay by @colemancda in #7
Full Changelog: 0.2.0...0.3.0
0.2.0
What's Changed
- Refactor for Embedded Swift by @colemancda in #2
- Add missing opcodes and bidirectional packet encoding/decoding by @colemancda in #3
- Add
GunBoundFileby @colemancda in #4
Full Changelog: 0.1.0...0.2.0