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Releases: community-shaders/skyrim-community-shaders

Community Shaders 1.8.0 PR #2677

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@github-actions github-actions released this 24 Aug 12:44

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Community Shaders 1.8.0 PR #2673

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@github-actions github-actions released this 21 Aug 15:44
  • fix(upscaling): prevent frame generation crashing on Proton by @shaunren

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Community Shaders 1.8.0 PR #2659

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@github-actions github-actions released this 13 Aug 09:24
  • feat(snow): add Snow Deformation feature scaffolding by @josefplyr1
  • feat(snow): add persistent deformation map resources by @josefplyr1
  • feat(snow): gather stamps from Havok collision shapes by @josefplyr1
  • feat(snow): dispatch the deformation update compute pass by @josefplyr1
  • feat(snow): plumb deformation data to the shaders by @josefplyr1
  • feat(snow): integrate deformation into the lighting shader by @josefplyr1
  • feat(snow): loose props carve trenches by @josefplyr1
  • feat(snow): trench render distance slider by @josefplyr1
  • feat(snow): refill only while snowing by @josefplyr1
  • style(snow): tighten comments by @josefplyr1

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Community Shaders 1.8.0 PR #2648

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@github-actions github-actions released this 11 Aug 12:19

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Community Shaders 1.8.0 PR #2617

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@github-actions github-actions released this 09 Aug 09:26

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Community Shaders v1.8.3

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1.8.3 (2026-08-07)

Bug Fixes


Feature Version Audit

Compared to base: v1.8.3
Base commit date: 2026-08-07T18:16:34Z (Friday, August 07, 2026 06:16 PM)
Generated: 2026-08-07 18:17:36

Feature Prior Ver Proposed Ver Needs Bump Change Types Note Commit
Light Limit Fix 3-2-0 - False
Interior Sun 1-0-2 - False
Sky Sync 1-3-0 - False
Volumetric Shadows 2-1-0 - False
Terrain Shadows 1-2-0 - False
Extended Translucency 1-0-0 - False
Remote Control 1-0-0 - False
CS Editor 2-0-2 - False
Exponential Height Fog 1-3-1 - False
Unified Water 0-2-0 - False
Terrain Variation 1-1-0 - False
RenderDoc 1-1-0 - False
Skylighting 1-5-1 - False
Screen Space GI 4-2-0 - False
Hair Specular 1-1-2 - False
Linear Lighting 1-2-0 - False
Subsurface Scattering 3-2-0 - False
Skin 0-2-0 - False
Performance Overlay 1-2-0 - False
Dynamic Cubemaps 2-4-1 - False
Screen-Space Shadows 2-1-0 - False
Terrain Blending 1-2-0 - False
Screenshot 1-1-0 - False
IBL 1-3-0 - False
Volumetric Lighting 1-1-0 - False
Grass Collision 3-1-0 - False
HDR Display 1-2-1 - False
LOD Blending 1-0-0 - False
Water Effects 1-2-1 - False
HorizonFix 1-0-0 - False
Extended Materials 1-3-0 - False
Effects11 1-0-0 - False
Cloud Shadows 1-5-0 - False
Terrain Shadows - Heightmaps - - False
Upscaling 1-4-0 - False
TruePBR 1-0-0 - False
Inverse Square Lighting 1-3-0 - False
Wetness Effects 3-1-0 - False
Grass Lighting 2-0-3 - False

Critical Information Summary

Feature Metadata Summary

Feature Is Core Mod Link Description Key Features
CSEditor True
CloudShadows False Nexus
DynamicCubemaps True
Effects11 False Nexus
ExponentialHeightFog False Nexus
ExtendedMaterials True
ExtendedTranslucency True
GrassCollision False
GrassLighting False
HDRDisplay False Nexus
HairSpecular False Nexus
HorizonFix True Enables water rendering beyond the far clip plane in support of the HorizonFix p... Active only while the HorizonFix SKSE plugin is installed., Without HorizonFix, water keeps exact vanilla far clip behavior.
IBL True
InteriorSun True
InverseSquareLighting True
LODBlending True
LightLimitFix True
LinearLighting True
PerformanceOverlay True
RemoteControl False Expose Community Shaders to AI assistants through the external devbench host. Registers feature, inspect, shadercache, ...
RenderDoc True
ScreenSpaceGI False Nexus
ScreenSpaceShadows False
Skin False
SkySync True
Skylighting False Nexus
SubsurfaceScattering False
TerrainBlending False Nexus
TerrainHelper False Nexus
TerrainShadows True
TerrainVariation False Nexus
UnifiedWater True
Upscaling False Nexus
VolumetricLighting True
VolumetricShadows True
WaterEffects True
WetnessEffects False Nexus

Actionable Suggestions

  • CSEditor: Update INI: add description, key features
  • CloudShadows: Update INI: add description, key features
  • DynamicCubemaps: Update INI: add description, key features
  • Effects11: Update INI: add description, key features
  • ExponentialHeightFog: Update INI: add description, key features
  • ExtendedMaterials: Update INI: add description, key features
  • ExtendedTranslucency: Update INI: add description, key features
  • GrassCollision: Update INI: add mod link, description, key features
  • GrassLighting: Update INI: add mod link, description, key features
  • HDRDisplay: Update INI: add description, key features
  • HairSpecular: Update INI: add description, key features
  • IBL: Update INI: add description, key features
  • InteriorSun: Update INI: add description, key features
  • InverseSquareLighting: Update INI: add description, key features
  • LODBlending: Update INI: add description, key features
  • LightLimitFix: Update INI: add description, key features
  • LinearLighting: Update INI: add description, key features
  • PerformanceOverlay: Update INI: add description, key features
  • RemoteControl: Update INI: add mod link
  • RenderDoc: Update INI: add description, key features
  • ScreenSpaceGI: Update INI: add description, key features
  • ScreenSpaceShadows: Update INI: add mod link, description, key features
  • Skin: Update INI: add mod link, description, key features
  • SkySync: Update INI: add description, key features
  • Skylighting: Update INI: add description, key features
  • SubsurfaceScattering: Update INI: add mod link, description, key features
  • TerrainBlending: Update INI: add description, key features
  • TerrainHelper: Update INI: add description, key features
  • TerrainShadows: Update INI: add description, key features
  • TerrainVariation: Update INI: add description, key features
  • UnifiedWater: Update INI: add description, key features
  • Upscaling: Update INI: add description, key features
  • VolumetricLighting: Update INI: add description, key features
  • VolumetricShadows: Update INI: add description, key features
  • WaterEffects: Update INI: add description, key features
  • WetnessEffects: Update INI: add description, key features

Community Shaders v1.8.2

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1.8.2 (2026-08-06)

Bug Fixes

  • build: delete stale feature folders from dist (#2609) (609771b)
  • effect11: handling when no preset (5ce698c)
  • effects11: robust preset loading (#2625) (c655b92)
  • features: enable NvAPI passthrough for RenderDoc captures (#2621) (03be785)
  • fix discarded dynamic res (#2605) (e07d1cb)
  • hdr: gate AutoHDR to the Effects11 tonemap path (#2611) (98baba8)
  • ibl: IBL mode 3 specular darkening (#2623) (b49acd3)
  • SSGI: flash after loading screens (#2624) (5339cff)
  • terrain-helper: guard null material in hook (#2616) (1e00565)
  • unified-water: guard hooks against null cache (#2612) (8f27451)
  • water: remove water lights specular when llf on (#2403) (1a654fa)
  • weather-editor: weather lock guards (#2615) (7810fb4)

Performance Improvements

  • tv: TV 2 sample & landscape rendering refactor (#2606) (729c6fe)

Feature Version Audit

Compared to base: v1.8.2
Base commit date: 2026-08-06T11:24:55Z (Thursday, August 06, 2026 11:24 AM)
Generated: 2026-08-06 11:25:51

Feature Prior Ver Proposed Ver Needs Bump Change Types Note Commit
Light Limit Fix 3-2-0 - False
Interior Sun 1-0-2 - False
Sky Sync 1-3-0 - False
Volumetric Shadows 2-1-0 - False
Terrain Shadows 1-2-0 - False
Extended Translucency 1-0-0 - False
Remote Control 1-0-0 - False
CS Editor 2-0-2 - False
Exponential Height Fog 1-3-1 - False
Unified Water 0-2-0 - False
Terrain Variation 1-1-0 - False
RenderDoc 1-1-0 - False
Skylighting 1-5-1 - False
Screen Space GI 4-2-0 - False
Hair Specular 1-1-2 - False
Linear Lighting 1-2-0 - False
Subsurface Scattering 3-2-0 - False
Skin 0-2-0 - False
Performance Overlay 1-2-0 - False
Dynamic Cubemaps 2-4-1 - False
Screen-Space Shadows 2-1-0 - False
Terrain Blending 1-2-0 - False
Screenshot 1-1-0 - False
IBL 1-3-0 - False
Volumetric Lighting 1-1-0 - False
Grass Collision 3-1-0 - False
HDR Display 1-2-1 - False
LOD Blending 1-0-0 - False
Water Effects 1-2-1 - False
HorizonFix 1-0-0 - False
Extended Materials 1-3-0 - False
Effects11 1-0-0 - False
Cloud Shadows 1-5-0 - False
Terrain Shadows - Heightmaps - - False
Upscaling 1-4-0 - False
TruePBR 1-0-0 - False
Inverse Square Lighting 1-3-0 - False
Wetness Effects 3-1-0 - False
Grass Lighting 2-0-3 - False

Critical Information Summary

Feature Metadata Summary

Feature Is Core Mod Link Description Key Features
CSEditor True
CloudShadows False Nexus
DynamicCubemaps True
Effects11 False Nexus
ExponentialHeightFog False Nexus
ExtendedMaterials True
ExtendedTranslucency True
GrassCollision False
GrassLighting False
HDRDisplay False Nexus
HairSpecular False Nexus
HorizonFix True Enables water rendering beyond the far clip plane in support of the HorizonFix p... Active only while the HorizonFix SKSE plugin is installed., Without HorizonFix, water keeps exact vanilla far clip behavior.
IBL True
InteriorSun True
InverseSquareLighting True
LODBlending True
LightLimitFix True
LinearLighting True
PerformanceOverlay True
RemoteControl False Expose Community Shaders to AI assistants through the external devbench host. Registers feature, inspect, shadercache, ...
RenderDoc True
ScreenSpaceGI False Nexus
ScreenSpaceShadows False
Skin False
SkySync True
Skylighting False Nexus
SubsurfaceScattering False
TerrainBlending False Nexus
TerrainHelper False Nexus
TerrainShadows True
TerrainVariation False Nexus
UnifiedWater True
Upscaling False Nexus
VolumetricLighting True
VolumetricShadows True
WaterEffects True
WetnessEffects False Nexus

Actionable Suggestions

  • CSEditor: Update INI: add description, key features
  • CloudShadows: Update INI: add description, key features
  • DynamicCubemaps: Update INI: add description, key features
  • Effects11: Update INI: add description, key features
  • ExponentialHeightFog: Update INI: add description, key features
  • ExtendedMaterials: Update INI: add description, key features
  • ExtendedTranslucency: Update INI: add description, key features
  • GrassCollision: Update INI: add mod link, description, key features
  • GrassLighting: Update INI: add mod link, description, key features
  • HDRDisplay: Update INI: add description, key features
  • HairSpecular: Update INI: add description, key features
  • IBL: Update INI: add description, key features
  • InteriorSun: Update INI: add description, key features
  • InverseSquareLighting: Update INI: add description, key features
  • LODBlending: Update INI: add description, key features
  • LightLimitFix: Update INI: add description, key features
  • LinearLighting: Update INI: add description, key features
  • PerformanceOverlay: Update INI: add description, key features
  • RemoteControl: Update INI: add mod link
  • RenderDoc: Update INI: add description, key features
  • ScreenSpaceGI: Update INI: add description, key features
  • ScreenSpaceShadows: Update INI: add mod link, description, key features
  • Skin: Update INI: add mod link, description, key ...
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Community Shaders 1.8.0 PR #2564

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@github-actions github-actions released this 05 Aug 15:45
  • feat(oit): add order independent transparency by @ArcEarth
  • ui: Transparency category by @ArcEarth
  • update icon and add feature link by @ArcEarth
  • add category name i18n by @ArcEarth
  • polishing before release by @ArcEarth
  • fix rasterizer state leaking from OIT composition pass by @ArcEarth

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Community Shaders 1.8.0 PR #2332

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@github-actions github-actions released this 05 Aug 17:05
  • squash merge by @jiayev
  • fix flickering by @jiayev
  • fix complex material by @jiayev
  • add dynamic cubemaps for nondeferred by @jiayev
  • fix complex material by @jiayev
  • fix define by @jiayev
  • fix vanilla/cm reflectance by @jiayev
  • fix vanilla/cm env, add dynamic cubemap for envmask shader by @jiayev
  • fix eye color by @jiayev
  • remove basecolor lerp by @jiayev
  • vanilla fresnel as feature by @jiayev
  • add ini by @jiayev
  • add more control by @jiayev
  • fix cubemap conversion by @jiayev
  • more on cm by @jiayev
  • fix error by @jiayev
  • fix error by @jiayev
  • some tweaks by @jiayev
  • add spec lod fade by @jiayev
  • tweak f0 for cm by @jiayev
  • indirect energy conserve for vanilla fresnel by @jiayev
  • fix grass by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • fix vf by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • feat(VanillaFresnel): add eye special handling and specular roughness blend settings by @jiayev
  • Merge branch 'community-shaders:dev' into vanilla-fresnel-2 by @jiayev
  • Reorder feature settings in FeatureBuffer.cpp by @jiayev
  • Update F0 calculation to use SkyrimGammaToLinear by @jiayev
  • move to core by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • fix(VanillaFresnel): remove deprecated GetFeatureModLink method by @jiayev
  • affect base color for cubemap conversion by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • fix wrong applying to other stuff by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • forbid cubemap conversion when not ggx by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • feat: add IsEye flag and update eye material handling in VanillaFresnel by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • chore: update GrassLighting.ini version to 2-1-0 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @davo0411
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @doodlum
  • fix rungrass by @jiayev
  • fix compile by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev

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Community Shaders 1.8.0 PR #2614

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@github-actions github-actions released this 04 Aug 19:23

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