Releases: community-shaders/skyrim-community-shaders
Releases · community-shaders/skyrim-community-shaders
Community Shaders 1.8.0 PR #2677
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Community Shaders 1.8.0 PR #2673
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fix(upscaling): prevent frame generation crashing on Proton by @shaunren
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Community Shaders 1.8.0 PR #2659
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feat(snow): add Snow Deformation feature scaffolding by @josefplyr1
feat(snow): add persistent deformation map resources by @josefplyr1
feat(snow): gather stamps from Havok collision shapes by @josefplyr1
feat(snow): dispatch the deformation update compute pass by @josefplyr1
feat(snow): plumb deformation data to the shaders by @josefplyr1
feat(snow): integrate deformation into the lighting shader by @josefplyr1
feat(snow): loose props carve trenches by @josefplyr1
feat(snow): trench render distance slider by @josefplyr1
feat(snow): refill only while snowing by @josefplyr1
style(snow): tighten comments by @josefplyr1
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Community Shaders 1.8.0 PR #2648
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Community Shaders 1.8.0 PR #2617
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Community Shaders v1.8.3
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1.8.3 (2026-08-07)
Bug Fixes
Feature Version Audit
Compared to base: v1.8.3
Base commit date: 2026-08-07T18:16:34Z (Friday, August 07, 2026 06:16 PM)
Generated: 2026-08-07 18:17:36
Feature
Prior Ver
Proposed Ver
Needs Bump
Change Types
Note
Commit
Light Limit Fix
3-2-0
-
False
Interior Sun
1-0-2
-
False
Sky Sync
1-3-0
-
False
Volumetric Shadows
2-1-0
-
False
Terrain Shadows
1-2-0
-
False
Extended Translucency
1-0-0
-
False
Remote Control
1-0-0
-
False
CS Editor
2-0-2
-
False
Exponential Height Fog
1-3-1
-
False
Unified Water
0-2-0
-
False
Terrain Variation
1-1-0
-
False
RenderDoc
1-1-0
-
False
Skylighting
1-5-1
-
False
Screen Space GI
4-2-0
-
False
Hair Specular
1-1-2
-
False
Linear Lighting
1-2-0
-
False
Subsurface Scattering
3-2-0
-
False
Skin
0-2-0
-
False
Performance Overlay
1-2-0
-
False
Dynamic Cubemaps
2-4-1
-
False
Screen-Space Shadows
2-1-0
-
False
Terrain Blending
1-2-0
-
False
Screenshot
1-1-0
-
False
IBL
1-3-0
-
False
Volumetric Lighting
1-1-0
-
False
Grass Collision
3-1-0
-
False
HDR Display
1-2-1
-
False
LOD Blending
1-0-0
-
False
Water Effects
1-2-1
-
False
HorizonFix
1-0-0
-
False
Extended Materials
1-3-0
-
False
Effects11
1-0-0
-
False
Cloud Shadows
1-5-0
-
False
Terrain Shadows - Heightmaps
-
-
False
Upscaling
1-4-0
-
False
TruePBR
1-0-0
-
False
Inverse Square Lighting
1-3-0
-
False
Wetness Effects
3-1-0
-
False
Grass Lighting
2-0-3
-
False
Critical Information Summary
Feature Metadata Summary
Feature
Is Core
Mod Link
Description
Key Features
CSEditor
True
CloudShadows
False
Nexus
DynamicCubemaps
True
Effects11
False
Nexus
ExponentialHeightFog
False
Nexus
ExtendedMaterials
True
ExtendedTranslucency
True
GrassCollision
False
GrassLighting
False
HDRDisplay
False
Nexus
HairSpecular
False
Nexus
HorizonFix
True
Enables water rendering beyond the far clip plane in support of the HorizonFix p...
Active only while the HorizonFix SKSE plugin is installed., Without HorizonFix, water keeps exact vanilla far clip behavior.
IBL
True
InteriorSun
True
InverseSquareLighting
True
LODBlending
True
LightLimitFix
True
LinearLighting
True
PerformanceOverlay
True
RemoteControl
False
Expose Community Shaders to AI assistants through the external devbench host.
Registers feature, inspect, shadercache, ...
RenderDoc
True
ScreenSpaceGI
False
Nexus
ScreenSpaceShadows
False
Skin
False
SkySync
True
Skylighting
False
Nexus
SubsurfaceScattering
False
TerrainBlending
False
Nexus
TerrainHelper
False
Nexus
TerrainShadows
True
TerrainVariation
False
Nexus
UnifiedWater
True
Upscaling
False
Nexus
VolumetricLighting
True
VolumetricShadows
True
WaterEffects
True
WetnessEffects
False
Nexus
Actionable Suggestions
CSEditor : Update INI: add description, key features
CloudShadows : Update INI: add description, key features
DynamicCubemaps : Update INI: add description, key features
Effects11 : Update INI: add description, key features
ExponentialHeightFog : Update INI: add description, key features
ExtendedMaterials : Update INI: add description, key features
ExtendedTranslucency : Update INI: add description, key features
GrassCollision : Update INI: add mod link, description, key features
GrassLighting : Update INI: add mod link, description, key features
HDRDisplay : Update INI: add description, key features
HairSpecular : Update INI: add description, key features
IBL : Update INI: add description, key features
InteriorSun : Update INI: add description, key features
InverseSquareLighting : Update INI: add description, key features
LODBlending : Update INI: add description, key features
LightLimitFix : Update INI: add description, key features
LinearLighting : Update INI: add description, key features
PerformanceOverlay : Update INI: add description, key features
RemoteControl : Update INI: add mod link
RenderDoc : Update INI: add description, key features
ScreenSpaceGI : Update INI: add description, key features
ScreenSpaceShadows : Update INI: add mod link, description, key features
Skin : Update INI: add mod link, description, key features
SkySync : Update INI: add description, key features
Skylighting : Update INI: add description, key features
SubsurfaceScattering : Update INI: add mod link, description, key features
TerrainBlending : Update INI: add description, key features
TerrainHelper : Update INI: add description, key features
TerrainShadows : Update INI: add description, key features
TerrainVariation : Update INI: add description, key features
UnifiedWater : Update INI: add description, key features
Upscaling : Update INI: add description, key features
VolumetricLighting : Update INI: add description, key features
VolumetricShadows : Update INI: add description, key features
WaterEffects : Update INI: add description, key features
WetnessEffects : Update INI: add description, key features
Community Shaders v1.8.2
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1.8.2 (2026-08-06)
Bug Fixes
build: delete stale feature folders from dist (#2609 ) (609771b )
effect11: handling when no preset (5ce698c )
effects11: robust preset loading (#2625 ) (c655b92 )
features: enable NvAPI passthrough for RenderDoc captures (#2621 ) (03be785 )
fix discarded dynamic res (#2605 ) (e07d1cb )
hdr: gate AutoHDR to the Effects11 tonemap path (#2611 ) (98baba8 )
ibl: IBL mode 3 specular darkening (#2623 ) (b49acd3 )
SSGI: flash after loading screens (#2624 ) (5339cff )
terrain-helper: guard null material in hook (#2616 ) (1e00565 )
unified-water: guard hooks against null cache (#2612 ) (8f27451 )
water: remove water lights specular when llf on (#2403 ) (1a654fa )
weather-editor: weather lock guards (#2615 ) (7810fb4 )
Performance Improvements
tv: TV 2 sample & landscape rendering refactor (#2606 ) (729c6fe )
Feature Version Audit
Compared to base: v1.8.2
Base commit date: 2026-08-06T11:24:55Z (Thursday, August 06, 2026 11:24 AM)
Generated: 2026-08-06 11:25:51
Feature
Prior Ver
Proposed Ver
Needs Bump
Change Types
Note
Commit
Light Limit Fix
3-2-0
-
False
Interior Sun
1-0-2
-
False
Sky Sync
1-3-0
-
False
Volumetric Shadows
2-1-0
-
False
Terrain Shadows
1-2-0
-
False
Extended Translucency
1-0-0
-
False
Remote Control
1-0-0
-
False
CS Editor
2-0-2
-
False
Exponential Height Fog
1-3-1
-
False
Unified Water
0-2-0
-
False
Terrain Variation
1-1-0
-
False
RenderDoc
1-1-0
-
False
Skylighting
1-5-1
-
False
Screen Space GI
4-2-0
-
False
Hair Specular
1-1-2
-
False
Linear Lighting
1-2-0
-
False
Subsurface Scattering
3-2-0
-
False
Skin
0-2-0
-
False
Performance Overlay
1-2-0
-
False
Dynamic Cubemaps
2-4-1
-
False
Screen-Space Shadows
2-1-0
-
False
Terrain Blending
1-2-0
-
False
Screenshot
1-1-0
-
False
IBL
1-3-0
-
False
Volumetric Lighting
1-1-0
-
False
Grass Collision
3-1-0
-
False
HDR Display
1-2-1
-
False
LOD Blending
1-0-0
-
False
Water Effects
1-2-1
-
False
HorizonFix
1-0-0
-
False
Extended Materials
1-3-0
-
False
Effects11
1-0-0
-
False
Cloud Shadows
1-5-0
-
False
Terrain Shadows - Heightmaps
-
-
False
Upscaling
1-4-0
-
False
TruePBR
1-0-0
-
False
Inverse Square Lighting
1-3-0
-
False
Wetness Effects
3-1-0
-
False
Grass Lighting
2-0-3
-
False
Critical Information Summary
Feature Metadata Summary
Feature
Is Core
Mod Link
Description
Key Features
CSEditor
True
CloudShadows
False
Nexus
DynamicCubemaps
True
Effects11
False
Nexus
ExponentialHeightFog
False
Nexus
ExtendedMaterials
True
ExtendedTranslucency
True
GrassCollision
False
GrassLighting
False
HDRDisplay
False
Nexus
HairSpecular
False
Nexus
HorizonFix
True
Enables water rendering beyond the far clip plane in support of the HorizonFix p...
Active only while the HorizonFix SKSE plugin is installed., Without HorizonFix, water keeps exact vanilla far clip behavior.
IBL
True
InteriorSun
True
InverseSquareLighting
True
LODBlending
True
LightLimitFix
True
LinearLighting
True
PerformanceOverlay
True
RemoteControl
False
Expose Community Shaders to AI assistants through the external devbench host.
Registers feature, inspect, shadercache, ...
RenderDoc
True
ScreenSpaceGI
False
Nexus
ScreenSpaceShadows
False
Skin
False
SkySync
True
Skylighting
False
Nexus
SubsurfaceScattering
False
TerrainBlending
False
Nexus
TerrainHelper
False
Nexus
TerrainShadows
True
TerrainVariation
False
Nexus
UnifiedWater
True
Upscaling
False
Nexus
VolumetricLighting
True
VolumetricShadows
True
WaterEffects
True
WetnessEffects
False
Nexus
Actionable Suggestions
CSEditor : Update INI: add description, key features
CloudShadows : Update INI: add description, key features
DynamicCubemaps : Update INI: add description, key features
Effects11 : Update INI: add description, key features
ExponentialHeightFog : Update INI: add description, key features
ExtendedMaterials : Update INI: add description, key features
ExtendedTranslucency : Update INI: add description, key features
GrassCollision : Update INI: add mod link, description, key features
GrassLighting : Update INI: add mod link, description, key features
HDRDisplay : Update INI: add description, key features
HairSpecular : Update INI: add description, key features
IBL : Update INI: add description, key features
InteriorSun : Update INI: add description, key features
InverseSquareLighting : Update INI: add description, key features
LODBlending : Update INI: add description, key features
LightLimitFix : Update INI: add description, key features
LinearLighting : Update INI: add description, key features
PerformanceOverlay : Update INI: add description, key features
RemoteControl : Update INI: add mod link
RenderDoc : Update INI: add description, key features
ScreenSpaceGI : Update INI: add description, key features
ScreenSpaceShadows : Update INI: add mod link, description, key features
Skin : Update INI: add mod link, description, key ...
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Community Shaders 1.8.0 PR #2564
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feat(oit): add order independent transparency by @ArcEarth
ui: Transparency category by @ArcEarth
update icon and add feature link by @ArcEarth
add category name i18n by @ArcEarth
polishing before release by @ArcEarth
fix rasterizer state leaking from OIT composition pass by @ArcEarth
View Pull Request
Community Shaders 1.8.0 PR #2332
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squash merge by @jiayev
fix flickering by @jiayev
fix complex material by @jiayev
add dynamic cubemaps for nondeferred by @jiayev
fix complex material by @jiayev
fix define by @jiayev
fix vanilla/cm reflectance by @jiayev
fix vanilla/cm env, add dynamic cubemap for envmask shader by @jiayev
fix eye color by @jiayev
remove basecolor lerp by @jiayev
vanilla fresnel as feature by @jiayev
add ini by @jiayev
add more control by @jiayev
fix cubemap conversion by @jiayev
more on cm by @jiayev
fix error by @jiayev
fix error by @jiayev
some tweaks by @jiayev
add spec lod fade by @jiayev
tweak f0 for cm by @jiayev
indirect energy conserve for vanilla fresnel by @jiayev
fix grass by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
fix vf by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
feat(VanillaFresnel): add eye special handling and specular roughness blend settings by @jiayev
Merge branch 'community-shaders:dev' into vanilla-fresnel-2 by @jiayev
Reorder feature settings in FeatureBuffer.cpp by @jiayev
Update F0 calculation to use SkyrimGammaToLinear by @jiayev
move to core by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
fix(VanillaFresnel): remove deprecated GetFeatureModLink method by @jiayev
affect base color for cubemap conversion by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
fix wrong applying to other stuff by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
forbid cubemap conversion when not ggx by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
feat: add IsEye flag and update eye material handling in VanillaFresnel by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
chore: update GrassLighting.ini version to 2-1-0 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @davo0411
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @doodlum
fix rungrass by @jiayev
fix compile by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
View Pull Request
Community Shaders 1.8.0 PR #2614
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