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This is a temporary scratch pad.
Based on reviewing VanillaHDR code
#pack(cbuffer) struct cb2 { float scaleBloom; // treat at bool > 0.5 = true float3 Params01_0_yzw; float4 Params01_2; float bloomFactor; float whiteFactor; float filmicFactor; // treat at bool > 0.5 = true float Param01_2_w; float saturation; float Param01_3_y; float contrast; float brightness; #ifdef FADE float3 fade; float fadeWeight; #endif float3 tintColor; float tintWeight; }
Initial review of VR shows that tintColor and tintWeight appear to be 0.
tintColor
tintWeight
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