fix: use native Windows drag instead of custom timer polling#102
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fix: use native Windows drag instead of custom timer polling#102
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The custom Win32 timer-based drag (SetTimer + SetWindowPos polling) bypassed Windows' native window move loop, breaking snap gestures, unmaximize-on-drag, and snap layouts on Windows 11. GPUI's WindowControlArea::Drag properly maps to HTCAPTION in WM_NCHITTEST, so native drag works correctly without the workaround. Closes #101 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
GetCursorPos+SetWindowPosevery 16ms, bypassing Windows' native window move loopWindowControlArea::Dragon all platforms, which maps toHTCAPTIONinWM_NCHITTESTon Windowsraw-window-handledependency (no longer needed)The original workaround (commit 8ee1a8f) was introduced under the assumption that
WindowControlArea::Dragwas a no-op on Windows, but GPUI fully implements the hit test callback chain: element hitbox →on_hit_test_window_control→HTCAPTION→ native drag.Closes #101
Test plan
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