This repository was archived by the owner on Nov 16, 2024. It is now read-only.
Releases: copperdevs/CopperMatchmaking
Releases · copperdevs/CopperMatchmaking
Release list
v1.4.5
Note
I feel I kinda have to make this release even though i don't really want to, mainly for consistency sake.
This project is one of the worst I have ever made and released, but it was a fun learning project
Full Changelog: 1.4.3...1.4.5
- Drop the unity package
- Update namespace for more consistency
- General code cleanup
- Better use of logs
v1.4.3
Full Changelog: 1.4.2...1.4.3
PlayerQueueCountUpdatedmethod added to server handlerLobbyJoinCodeReceivedmethod added to server handler
v1.4.2
Full Changelog: 1.4.1...1.4.2
- Removed singleton
v1.4.1
v1.4.0
Full Changelog: 1.3.2...1.4.0
- Added simple component system to both client and server
- Moved lobby timeout to a component
- Added simple log component that logs server data a certain fixed amount of time
v1.3.2
Full Changelog: 1.3.1...1.3.2
- Lobby timeout
v1.3.1
Full Changelog: 1.3.0...1.3.1
- Singleton fixes
- Choose lobby host function in server handler
- Lobby created parameters update
v1.3.0
-
Full Changelog: 1.2.1...1.3.0
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Client send joins code when it wants to
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IServerHandler.cs is now ServerHandler.cs with virtual methods
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Allow rank to be updated on a ConnectedClient instane
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Changed MatchmakerClient.cs and MatchmakerServer.cs to use Singleton.cs instead of built in singletons.
v1.2.1
Full Changelog: 1.2.0...1.2.1
- Fixed Client.ShouldUpdate
- Disabled RiptideClient.CanQualityDisconnect
v1.2.0
Full Changelog: 1.1.0...1.2.0
- Lobby join codes are now strings
- Matchmaker server and client now properly disconnect events in their destructors