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Playable LAN version
OpenWarcraft3 v0.0.2-alpha
This release is a broad foundation pass across the engine, tooling, documentation, tests, and release infrastructure. It improves the project’s build and distribution flow, expands core gameplay/runtime coverage, and continues moving the codebase toward a cleaner Quake/id-style RTS architecture.
Highlights
- Added automated multi-platform release builds through GitHub Actions.
- Added and published the project documentation site, including architecture and file-format articles.
- Added the MIT License.
- Added Copilot/agent development instructions for the codebase’s C style and architecture conventions.
- Reworked the build layout around the Makefile-only workflow, including flattening the old
src/tree. - Added UDP networking support, including
-connect, multi-client server tests, and max-player enforcement. - Replaced StormLib with an in-tree MPQ reader.
- Added
fdftoolfor interactive FDF scene viewing through the game UI parser and renderer. - Improved FDF parsing compatibility with shipped Warcraft III frame files.
- Refactored the JASS VM, expanded coroutine support, and implemented a fuller JASS native API.
- Expanded test coverage across SLK parsing, lifecycle, movement, collision, combat, animation, abilities, resources, quests, MSG codecs, and networking.
- Improved menu startup, transitions, loading states, debug tooling, and map loading scripts.
- Organized game-specific modules under the
games/directory.
Security
- Removed an unsafe
exec()usage ing_spawn.c.
Documentation
- Added system-level README and source documentation.
- Moved UI implementation details from the README into source files.
- Added map renderer architecture documentation.
- Fixed documentation deployment through GitHub Pages.
- Added the live documentation site link to the README.
- Corrected wire
x/ynotation to use integers rather than floats.
New Contributor
Thanks to @orbisai0security for their first contribution in #44.
Full changelog: v0.0.1-alpha...v0.0.2-alpha