This repository was archived by the owner on Jan 5, 2024. It is now read-only.
forked from DataRealms/CCOSS
-
Notifications
You must be signed in to change notification settings - Fork 38
4zK's big-fuckall:tm: source PR b4 pre4 #366
Merged
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Added flag for whether or not either throttle was redefined and, if it wasn't, defaulted it to 0 for AHumans' and ACrabs' jetpacks. Added setter for throttle values, and renamed the getters to be more consistent (though the throttle variables and getters and setters all need to be renamed at some point, there's an issue in for that) Added lua bindings for min and max throttle range. They've got garbage names because I don't want them bound til we get a better name for this stuff
# Conflicts: # CHANGELOG.md - Solved manually
…bug where actors would turn around for one frame before starting to strafe
…InMagCapacity` and `GetReloadProgress` which are used in actor HUD stuff and also open to Lua as properties
…vice; Added reload bar HUD elements for `AHuman` and `ACrab`; Added `AHuman` function `UnequipFGArm` and moved the ability to unequip both arms from Lua to cpp; Changed the conditions under which BG devices are forcefully equipped - GACYR pls follow up with potential fixes for big inventory!; + refactor where applicable
…d a gameplay setting slider for this)
Implemented `GetThrowProgress` function to access the throw chargeup, in Lua also; Mild refactor around those areas
…toring, although the limb path section of AHuman needs more looking into in the future; Added "artificial G-forces" into limb paths, meaning they now adapt better to different velocities
…ith `RecoilTransmission`, the same way as normal recoil
Added `StableRecoverDelay` which is now open for customization; Changed inventory dropping logic slightly so that it adapts better to actors of different sizes, such as exploding craft; Fixed damage sound playing in tandem with death sound when dying from impulse;
… can be used to weaken an object's impulse resistance based on the amount of wound "damage"
…o add randomized magnitude to ejected shells
Tweaked the `HDFirearm` flash glow behavior similarly to `AEmitter`
… the Buy Menu, even if unbuyable; Additionally, allow class `HeldDevice` items to show up under both "Tools" and "Weapons" and not just "Shields"
… through `GetModuleAndPresetName()` when trying to get the .rte module name
Fixing the throttle default values from 4zK's prior work
MaximDude
previously approved these changes
Oct 10, 2021
…an also identify faction modules
garethyr
reviewed
Oct 12, 2021
Simplified ACRocket leg path handling since it was 99% duplicated code Renamed AHuman local variable "still" to "isStill" for clarity, since "still" is a pretty multi-purpose word
Changed vector copying then rotating in Leg to use GetRadRotatedCopy. Renamed the Vector GetXRotated methods and tweaked their comments for clarity while I was here + added changelog entry for this rename
garethyr
previously approved these changes
Oct 17, 2021
MaximDude
previously approved these changes
Oct 18, 2021
garethyr
approved these changes
Oct 18, 2021
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Rushing to get a bunch of stuff ready for the long-awaited fourth prerelease.
See changelog for details!
Closes #239
Closes #361
Closes #368