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18 changes: 9 additions & 9 deletions Source/Managers/MovableMan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1484,8 +1484,6 @@ void MovableMan::Update() {
if (!(*aIt)->IsSetToDelete())
m_Actors.push_back(*aIt);
else {
m_ValidActors.erase(*aIt);

// Also remove actor from the roster
if ((*aIt)->GetTeam() >= 0) {
// m_ActorRoster[(*aIt)->GetTeam()].remove(*aIt);
Expand All @@ -1494,6 +1492,8 @@ void MovableMan::Update() {

(*aIt)->DestroyScriptState();
delete (*aIt);

m_ValidActors.erase(*aIt);
}
}
m_AddedActors.clear();
Expand All @@ -1504,9 +1504,9 @@ void MovableMan::Update() {
if (!(*iIt)->IsSetToDelete()) {
m_Items.push_back(*iIt);
} else {
m_ValidItems.erase(*iIt);
(*iIt)->DestroyScriptState();
delete (*iIt);
m_ValidItems.erase(*iIt);
}
}
m_AddedItems.clear();
Expand All @@ -1517,9 +1517,9 @@ void MovableMan::Update() {
if (!(*parIt)->IsSetToDelete()) {
m_Particles.push_back(*parIt);
} else {
m_ValidParticles.erase(*parIt);
(*parIt)->DestroyScriptState();
delete (*parIt);
m_ValidParticles.erase(*parIt);
}
}
m_AddedParticles.clear();
Expand Down Expand Up @@ -1571,8 +1571,8 @@ void MovableMan::Update() {
if ((*iIt)->GetRestThreshold() < 0) {
(*iIt)->SetRestThreshold(500);
}
m_ValidItems.erase(*iIt);
m_Particles.push_back(*iIt);
m_ValidItems.erase(*iIt);
iIt++;
}
m_Items.erase(imidIt, m_Items.end());
Expand Down Expand Up @@ -1600,9 +1600,9 @@ void MovableMan::Update() {
RemoveActorFromTeamRoster(*aIt);

// Delete
m_ValidActors.erase(*aIt);
(*aIt)->DestroyScriptState();
delete (*aIt);
m_ValidActors.erase(*aIt);
aIt++;
}
// Try to set the existing iterator to a safer value, erase can crash in debug mode otherwise?
Expand All @@ -1614,9 +1614,9 @@ void MovableMan::Update() {
imidIt = iIt;

while (iIt != m_Items.end()) {
m_ValidItems.erase(*iIt);
(*iIt)->DestroyScriptState();
delete (*iIt);
m_ValidItems.erase(*iIt);
iIt++;
}
m_Items.erase(imidIt, m_Items.end());
Expand All @@ -1626,9 +1626,9 @@ void MovableMan::Update() {
midIt = parIt;

while (parIt != m_Particles.end()) {
m_ValidParticles.erase(*parIt);
(*parIt)->DestroyScriptState();
delete (*parIt);
m_ValidParticles.erase(*parIt);
parIt++;
}
m_Particles.erase(midIt, m_Particles.end());
Expand Down Expand Up @@ -1658,9 +1658,9 @@ void MovableMan::Update() {
if ((*parIt)->GetDrawPriority() >= terrMat->GetPriority()) {
(*parIt)->DrawToTerrain(g_SceneMan.GetTerrain());
}
m_ValidParticles.erase(*parIt);
(*parIt)->DestroyScriptState();
delete (*parIt);
m_ValidParticles.erase(*parIt);
parIt++;
}
m_Particles.erase(midIt, m_Particles.end());
Expand Down
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