Releases
beta-2026.09
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Full changelog
New features
Pixel grid is now togglable with a keybind or with View > Toggle pixel grid
This also affects the 1x1 grid at high zoom
RPG Maker MV image (.rpgmvp) import
Git repo detection
Timelapse recording (#42 )
PxerStudio (.pxer) import
Line snapping has been replaced with a new configurable system that allows perfect snapping to different pixel aspects
Generate Unity spritesheet action that generates a Unity .meta file with the tile grid split into sprites
Radial gradient tool
Enhancements
Landscape orientation is now forced on Android phones
Editor now respects screen safe area
Updated Romanian translation (@jelleejamm )
Layer variant context menu now allows renaming
Improved font picker in Text tool
Maximum brush Size value increased to 32
Spritesheet preview is now fully usable with touchscreen
Clone Rect can now be locked to canvas size
Spritesheet preview now has an Edit > Clear timeline action
Spritesheet preview can now be exported to an animation
Measure tool context menu now allows setting the pixel grid to selected size
Frameless window now lets you change the action button style
Fixes
Undo now force-releases brush
Internal
Single instance socket is now stored in XDG_RUNTIME_DIR on Linux
Removed setup-android action from android-build (ubuntu-latest seems to already have Android SDK set up)
Cleaned up line selection tools with a new LineSelectBrush base class
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