SLO VE now runs on classic SexLab. One download ships two script sets, and a new FOMOD installer asks which framework you use.
Classic SexLab 1.63 support
Pick your framework on the installer's SexLab Framework page:
- SexLab Framework P+ (2.x) — recommended, unchanged behaviour
- SexLab Framework SE 1.63 (classic) — new
Classic has two extra hard requirements:
- SexLab Separate Orgasm (SLSO) — classic only fires a per-thread orgasm event; SLSO republishes the per-actor event that voices, faces, SFX and milk all key off. Let it overwrite SexLab.
- SLATE + a Hentairim-convention tag database — this is what supplies the stage/position labels. Without a tag database every label falls back to lead-in and you get only generic behaviour.
Install order: SexLab 1.63 → SLSO → SLATE + tags → AudioUtil → voice packs → SLO VE (last)
How close is classic to P+?
Label fidelity is the same. SLATE applies the same per-stage/per-position codes (1ASVP, 5BENI) as ordinary animation tags, so the classic build reads exactly what the P+ build reads from the Scene Builder.
The only genuinely unavailable subsystem is node-collision physics:
- intensity is authored rather than measured — the fast/slow prefix comes from the tag database, not live thrust speed, so it does not follow an AnimSpeed override
- thrust-synced velocity SFX and the adaptive SOSBend search are off (
sfx.usevelocity,sfx.useadaptivevelocity,director.usephysicslabelsare ignored)
Everything else works on both builds, including the Accurate Penetration gape and insertion sounds and the willpower/resistance system — the PPA bridge does not depend on SexLab.
SLO VE also reads the older scene-wide ASL scheme from SLAnimStageLabels where an animation has no per-position data, which mainly recovers creature and gangbang animations.
Documentation
Full documentation site: https://crajjjj.github.io/SLOVE/ — voice packs, every TOML key, the willpower system, troubleshooting, and a new SexLab Flavours page.
Notes
As with v0.1.0, the mod download itself is on LoversLab; this release is the source and changelog.
The classic script set is newly ported and has not yet had wide in-game testing — please report anything odd, especially label-driven behaviour.