Releases: crajjjj/hentairimpp
Releases · crajjjj/hentairimpp
Release list
3.0.4.5
Hentairim 3.0.4.4 patch
Physics label bridge & contact-edge SFX — fixes and hardening
Physics-driven labels (controller)
- Physics label changes now signal through their own channel instead of the stage-change latch, so the scene tracker, velocity SFX loops and SOSBend calibration no longer misread mid-stage physics updates as stage advances.
- Label overlay derives from per-stage tag baselines: labels revert when contact ends, and posture info (cowgirl etc.) can no longer be destroyed by a single misdetected frame.
- S/F intensity prefix is latched with hysteresis (new
physicsslowfactorconfig key, default 0.65) — no more flapping against sub-second thrust cycles. - Rewritten around
GetCurrentInteractionFlags: ~4-12 native calls per tick instead of ~72 in a 4-actor scene.
Contact-edge SFX
- All edges (penetration, kissing, oral) debounce by elapsed time (0.5s) instead of poll counts; kissing/oral no longer re-fire on detection dropouts.
- Edge one-shots get a dedicated sound channel that stops the previous edge sound without cutting off body SFX.
- New victim reactions (
usecontactvictimreactions, default on): forced insertion on a submissive deposits resistance/trauma damage (victiminsertiontrauma, default 5, scaled by victim/HugePP multipliers), and the tender kiss cue is suppressed when either actor is a victim.
Cleanup fixes
- Facial expressions and FHU tongue no longer stay stuck after a scene: cleanup is now event-driven (AnimationEnd) with an OnEffectFinish last resort, instead of depending on a single OnUpdate tick surviving.
- Lingering moans after scene end are silenced: all four voice SoundCategories mute at scene end for a 4s window while in-flight lines run out.
Performance
- Intense-phase SFX polling capped at 10Hz (was 20Hz), halving the busiest script's load with no audible difference.
Update (2026-07-17)
- Tracker
PlaySoundrefuses to start voice lines once the scene has ended (closes the queued-behind-pre-delay window). - Expression reset runs at near-instant speed instead of a slow smooth glide.