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Releases: cranebeaker/deus-ex-coop

Deus Ex Co-op 0.2.0: save and continue

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@cranebeaker cranebeaker released this 17 Oct 20:07

Saving is here. Deus Ex co-op now saves and continues.

How it works

  • The game autosaves every time your group enters a new map. The host can also save any time by typing CoopSave in the console.
  • Open Deus Ex Co-op and press 3 (Continue): the host starts on the last saved map with the story where you left it (all story progress, goals, notes, keys and data vault images).
  • When your friends join with the same name, they get their own gear back: items, weapons with mods and ammo, augmentations and their levels, skills, credits, health and belt.

Install / update: download DeusEx-Coop-0.2.0.zip, unzip, run Install.bat (it updates an existing install). Start Steam, open Deus Ex Co-op: 1 = host, 2 = join a friend, 3 = continue.

No Steam? Continue Co-op (IP).bat sits next to the Host and Join launchers in Deus Ex\System.

Everything from 0.1.0 is included: the HX co-op fixes and the Steam relay (no port forwarding). Found a problem? Tell us in Issues.

Deus Ex Co-op 0.1.0 (beta)

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@cranebeaker cranebeaker released this 16 Oct 11:12

First public beta of Deus Ex co-op: HX 0.9.89.4 + HXFix + HXCoop.

Install: download DeusEx-Coop-0.1.0.zip, unzip, run Install.bat (needs Deus Ex: Game of the Year Edition from Steam or GOG; HX is downloaded from its official build server and checked by SHA-256).

Play: start Steam, open "Deus Ex Co-op" from your desktop. Host presses 1, friends press 2. No IP addresses or port forwarding.

What's in it:

  • Fixes for HX's co-op bugs: crashes on map changes and at exit (including with the inventory open), the ending, cutscenes for everyone, conversations, devices, weapons and ammo, nanokeys, notes across maps, mission scripts. Details in BUGS.md.
  • Steam relay (Spacewar, AppID 480): Steam will show you as "playing Spacewar", that's how the connection works.
  • Fallback without Steam: Host Co-op (IP).bat / Join Co-op (IP).bat.

Tested with automated runs of real game clients, including through the relay with simulated lag and packet loss. Please report what you find in Issues.