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Releases: cranebeaker/dungeon-keeper-coop
Release list
Dungeon Keeper Co-op 0.1.2 (beta)
Fixes:
- Torture screen: after a level where you captured the Lord of the Land, everyone now gets the dragging movie and the torture screen together, then the statistics and the campaign map.
- Long movies: the connection stays alive while a movie plays, so nobody gets dropped during long movies.
- Escape on the campaign map: press it twice. The host takes everyone back to the lobby; a friend who presses it leaves on their own and the others carry on.
Install: copy everything from the zip into your KeeperFX folder (back up keeperfx.exe first). Every player needs this same build.
Dungeon Keeper Co-op 0.1.1 (beta)
The Host and Join bat files now ask for your nickname and hand colour (red, blue, green, yellow, purple, orange, cyan, white; press Enter to skip). The host's bat also asks how many players will join (2 to 4).
Same game build as 0.1.0. Install: copy everything from the zip into your KeeperFX folder (back up keeperfx.exe first). Every player needs this same build.
Dungeon Keeper Co-op 0.1.0 (beta)
First beta of Dungeon Keeper co-op on KeeperFX: 2 to 4 players share one keeper.
Install: you need Dungeon Keeper and KeeperFX 1.4.0. Copy everything from the zip into your KeeperFX folder (back up keeperfx.exe first). Every player needs this same build.
Play:
- Steam (no port forwarding): host runs
Host Co-op (Steam).batand invites friends; friends startJoin Co-op (Steam).batfirst, then accept the invite or use Join Game in Steam. - Direct IP:
Host Co-op.batandJoin Co-op.bat(UDP port 5556).
What works:
- Shared keeper: dig, build, cast, pick up and slap together, each with your own camera and cursor
- Everyone can possess creatures (one player per creature)
- Friends' hands shown in their colour with their name; possessed creatures marked
- Shared campaign map, briefings and statistics screens
- Steam lobbies and invites, or direct IP
- Covered by the in-game test bot with real game clients, 2 and 3 players, over IP and Steam, with every turn checked for sync
Details: README-COOP.txt and COOP_DETAILS.md in the zip. Source: https://github.com/cranebeaker/keeperfx/tree/archon-coop